little to do in this case,
anyway i raised framerate to acceptable terms...
now i have a question 4 you, since i looked for some specs on the shl
chunk but didn't find any:
when you assign texture units you use
beginEditCP(_shl);
_shl->setUniformParameter("EarthDay", 0);
_shl->setUniformParameter("EarthNight", 1);
_shl->setUniformParameter("EarthCloudGloss", 2);
endEditCP(_shl);
I assume that the 0,1, 2 ints are the GL texture units, but where did u
set them? are they simply set with the order with you push che texture
chunks in the chunk material or there is an explicit binding?
I ask you cause i'd like to have my cubemaps into a "custom" unit,
rarely used (say unit 14 or 15), and leave the lower channels for the
mesh's various textures...
Il gio, 2004-07-01 alle 10:56, Matthias Stiller ha scritto:
> Hi Enrico,
>
> there might be evidence that it has something to do with your graphics card.
> The FX5200 is very fill limited. Its gets usable from FX 5700 upward. Dual
> 6800 SLI might get nice ;-)
>
> Matthias
>
> On Thursday 01 July 2004 08:33, Enrico Borrione wrote:
> > yes!
> > thanks gerrit,
> > the latest nvidia release adds support 4 GLSL in linux...
> > now I just have to understand why my shader run soooo sluggish...
>
>
>
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