This Message was undeliverable due to the following reason:

Quota exceeded !
One or more of the recipients of your message did not receive it
because they would have exceeded their mailbox size limit.  It
may be possible for you to successfully send your message again
at a later time; however, if it is large, it is recommended that
you first contact the recipients to confirm that the space will 
be available for your message when you send it.
User quota exceeded: mroth

Please reply to [EMAIL PROTECTED]
if you feel this message to be in error.

Reporting-MTA: dns; igdmail.igd.fhg.de
Received-From-MTA: dns; [192.44.32.19] [192.44.32.19]
Arrival-Date: Thu, 1 Jul 2004 14:34:40 +0200
--- Begin Message ---
> little to do in this case,
> anyway i raised framerate to acceptable terms...
> now i have a question 4 you, since i looked for some specs on the shl
> chunk but didn't find any: 
> when you assign texture units you use 
> 
> beginEditCP(_shl);
>    _shl->setUniformParameter("EarthDay", 0);
>    _shl->setUniformParameter("EarthNight", 1);
>    _shl->setUniformParameter("EarthCloudGloss", 2);
> endEditCP(_shl);
> 
> I assume that the 0,1, 2 ints are the GL texture units, but where did u
> set them? are they simply set with the order with you push che texture
> chunks in the chunk material or there is an explicit binding? 
> I ask you cause i'd like to have my cubemaps into a "custom" unit,
> rarely used (say unit 14 or 15), and leave the lower channels for the
> mesh's various textures...

It is the order you added the chunks. The addChunk method has a extra slot
parameter that should do what you want, but I never tried this.

mat->addChunk(cubtex, 14);

Andreas


> 
> Il gio, 2004-07-01 alle 10:56, Matthias Stiller ha scritto:
> > Hi Enrico,
> > 
> > there might be evidence that it has something to do with your graphics
> card. 
> > The FX5200 is very fill limited. Its gets usable from FX 5700 upward.
> Dual 
> > 6800 SLI might get nice ;-)
> > 
> > Matthias
> > 
> > On Thursday 01 July 2004 08:33, Enrico Borrione wrote:
> > > yes!
> > > thanks gerrit,
> > > the latest nvidia release adds support 4 GLSL in linux...
> > > now I just have to understand why my shader run soooo sluggish...
> > 
> > 
> > 
> > -------------------------------------------------------
> > This SF.Net email sponsored by Black Hat Briefings & Training.
> > Attend Black Hat Briefings & Training, Las Vegas July 24-29 - 
> > digital self defense, top technical experts, no vendor pitches, 
> > unmatched networking opportunities. Visit www.blackhat.com
> > _______________________________________________
> > Opensg-users mailing list
> > [email protected]
> > https://lists.sourceforge.net/lists/listinfo/opensg-users
> 
> 
> 
> -------------------------------------------------------
> This SF.Net email sponsored by Black Hat Briefings & Training.
> Attend Black Hat Briefings & Training, Las Vegas July 24-29 - 
> digital self defense, top technical experts, no vendor pitches, 
> unmatched networking opportunities. Visit www.blackhat.com
> _______________________________________________
> Opensg-users mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/opensg-users
> 

-- 
+++ Jetzt WLAN-Router für alle DSL-Einsteiger und Wechsler +++
GMX DSL-Powertarife zudem 3 Monate gratis* http://www.gmx.net/dsl



-------------------------------------------------------
This SF.Net email sponsored by Black Hat Briefings & Training.
Attend Black Hat Briefings & Training, Las Vegas July 24-29 - 
digital self defense, top technical experts, no vendor pitches, 
unmatched networking opportunities. Visit www.blackhat.com
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

--- End Message ---

Reply via email to