Hi Andreas,

On Thu, 2004-07-22 at 07:20, Andreas Zieringer wrote:
> Hi Desiree,
> 
> I added some untested code. The size of the Grabforeground image is just 
> the size of the viewport. The whole render window needs to be visible.

A little bit of comment might be helpful here... ;)

Offscreen rendering hasn't been proven to be very reliable for us, so
the basic idea for rendering large images that we've used so far is
splitting them up in smaller tiles, rendering those, and merging them
into one large image. To do that the TileCameraDecorator is a big help,
because it allows you use the same camera settings and just zoom into a
part of the image with the correct perspective.

You can probably use the same thing with pbuffers if neecssaery, to get
around size limits on those. 

Hope it helps

        Dirk




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