Out of curiosity, why doesn't OpenSG use glGenTextures? I remember back when we worked on a game that used OpenSG, we had to add some rather unpleasant hacks so our textures would play nicely with OpenSG's.

Chad

Dirk Reiners wrote:
        Hi James,

OpenSG and FTGL don't play together well, because both need control over
the allocation and deallocation of display list and texture ids. I've
written a little patch to FTGL that allows outside libraries to control
that. It should not influence existing apps, i.e. the patched FTGL
should work just as well for old apps (although I haven't tried that
beyond the FTGL demo).

Based on that I've written a little example on how to use FTGL and
OpenSG (see attachment). It does some things right, and probably a lot
of things wrong (you can only write and test so much in a morning), but
it should help you get going. If you find and solve problems I'd be
happy to include any fixes.

Hope it helps

        Dirk


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