Hi.
I've got a VRML file with some (primitive) spheres that are needed for obstacle avoidance in my project. How can I get the center and the radius of these spheres in world coordinates? I thought about extending an empty SphereVolume by a DynamicVolume that I get from every Node with a GeometryCore, but that seems to be a bit complicated. Is there a better way?

Regards,
Dominik


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