Hi.
I've got a VRML file with some (primitive) spheres that are needed for
obstacle avoidance in my project. How can I get the center and the
radius of these spheres in world coordinates? I thought about extending
an empty SphereVolume by a DynamicVolume that I get from every Node with
a GeometryCore, but that seems to be a bit complicated. Is there a
better way?
Regards,
Dominik
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