Hi,Hi again, thanks for the hint. Ok, that sounds better than only having this or that, perhaps PgUp and PgDown? And what about the second question, are there objections against having a return value in case of collision or gravity influence? Don't think so, this would only mean to exchange the return type from void to e.g. int. Concerning gravity and collision the WalkNavigator is designed quite simple. The detection of smaller obstacles like bars is almost random, because momentarily only the old IntersectAction is used which in addition is not so fast. It would be better to check the geometry against a timely moved hull of the user.And last but not least, I have a model where the ground is not at one piece, so there are holes behind walls and it happens some times, that the person gets in an area, where the gravity check skips the action and the user can't move back. In my opinion this should continue at this point, because the movement is not directed upwards, so there is no reason for doing so, or did I get it wrong? RegardsThanks for your opinion, regards, Daniel Yvonne ------------------------------------------------------- This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 Project Admins to receive an Apple iPod Mini FREE for your judgement on who ports your project to Linux PPC the best. Sponsored by IBM. Deadline: Sept. 13. Go here: http://sf.net/ppc_contest.php _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users |
- Re: [Opensg-users] Extending the Walknavigator Yvonne Jung
