hi all, the project i am working is becoming more and more complex So now i wanted to put you some more "open" questions about the way OpenSG works. Basically i have two major questions, that i think will open lately more sub-subjecs. Here we go:
1)how many rendering passes supports OpenSG? I mean like the good ole multi-texturing tecnique that required two different renderings on the same target with different alphas... 2)The rendering pipeline can be customized to satisfy some application request? For example: i want my app to support dynamic shadows, for some meshes, so i need to pilot the rendering cycle depending on the geometry processed. I hope i was able to explain myself. Anyway... Thx 4 the attention. Bye, enrico ------------------------------------------------------- This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 Project Admins to receive an Apple iPod Mini FREE for your judgement on who ports your project to Linux PPC the best. Sponsored by IBM. Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
