Hi 이 원우,
On Sun, 2004-09-19 at 12:26, 이 원우 wrote:
> Hi developers.
>
> I tested Cluster on wireless network.
>
> When I ran both client and server on wireless network ( with the same AP,
> 11Mbps),
> the OpenGL window appeared on the screen but it did not proceed anymore.
> Both were freezed.
>
> When I ran the server on wired network (100Mbps) and ran the client on
> wireless network,
> both of them worked well.
>
> Finally, I ran the client on wired network and the server on wireless
> network. However this
> configuration did not work well. Actually it worked, but the frame rate was
> too late. Sometimes
> it worked even though the speed was very slow, and sometimes it failed and
> the applications
> were terminated automatically. (time-out ??)
>
> I used the client and the server included in tutorials directory and my OS
> is WindowXP.
>
> Is there much data to be sent to the server ? If not, why 3rd
> configuration worked poorly even
>
> though 2nd configuration worked well ??
A general problem with distributed OpenSG is the multicasting. It has to
go to the right network connection, and usually it only goes to one of
the two. Try to run in point-to-point mode to see if that's the problem.
Other than that it should work, and we've done it successfully. Not sure
why you asymmetrical behavior, can you try it again to make sure it
wasn't a traffic problem on the wireless?
Yours
Dirk
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