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Thanks for the explanations!
It works perfectly now!
Desiree
Andreas Zieringer schrieb:
Hi Désirée,
well a stream is not a file so it doesn't know anything about relative
paths. But you can add your own search paths.
PathHandler *pathHandler new PathHandler;
pathHandler->push_frontCurrentDir();
pathHandler->setBaseFile(fileName);
ImageFileHandler::the().setPathHandler(pathHandler);
SceneFileHandler::the().setPathHandler(pathHandler);
Andreas
Hi,
me again :-)
The new version is great :-), but :-( I still have encountered a
problem....
I am loading a vrml file which contains textures located on the same
directory.
I am not using the read-method of the Scenefilehandler which accepts
the filename as first parameter (this one seems to work well), but
the other one which operates on a stream.
And it seems as if this one does not find any texture, even if I
change the current directory to the place, where the file is located
and even if the image is located on the same directory (and even if
the vrml file ist not inlined).
Do you have any idea? I suspect it has something to do with the path
handler but I did not understand every detail of your changes.
I also have to admit, that we did not exchange the whole OpenSG
version but only integrated your changes (checking via diff what was
changed), maybe we missed something....
Thanks for any help
Desiree
Andreas Zieringer schrieb:
Hi Désirée,
ok I fixed this also.
Andreas
Hi Andreas,
thanks!!! Seems to work well.....
But it never ends :-) .. We have encountered a new problem of the
VRML reader now... If you inline some other vrml files (from a
different directory than your "base vrml file") and these inlined
vrmls use textures, the texture URLs are not found, especially if
the files are located on a third directory. Little bit difficult to
explain:
A.wrl has dirB/B.wrl inlined and B.wrl uses image/image.jpg as
texture....
Any idea how to solve it?
Thanks
Desiree
Andreas Zieringer schrieb:
Hi Désirée,
I fixed it should work now.
Andreas
Hi,
there seems to be a new (and old) "bug" in the VRMLloader. If
you try to read a VRML file which contains inlines referring to
(g)zipped files, these inlined parts are not loaded (seems as if
they are simply skipped).
I remember, that we had this problem about a half year ago with
an older OpenSG version, we posted into the user group and it was
easy to correct (don´t remember who corrected it, Gerrit?,
Andreas?). Obviously there was only a call to the method which
unzips the inline files (or something similar) missing at the
right place..
It looks as if the VRML loader was recently redesigned a bit and
this call is missing again... Can anybody tell us where this has
to be changed and how we can change it (and / or change it in the
current OSG version?). I don´t know the right place, where to
change it....
Thanks
Desiree
_________________________________________________________________
Desiree Görrissen [ geschäftsführerin /
informatikerin ] eMail: [EMAIL PROTECTED]
graphiX Gesellschaft für Computergrafik, Numerik
und Internetdienste mbH
Rochusstr. 230-234, 53123 Bonn, Germany
fon: +49 228 52674-0 fax: +49 228 52674-44 http://www.graphix.de
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--
_________________________________________________________________
Desiree Görrissen
[ geschäftsführerin / informatikerin ]
eMail: [EMAIL PROTECTED]
graphiX
Gesellschaft für Computergrafik, Numerik und Internetdienste mbH
Rochusstr. 230-234, 53123 Bonn, Germany
fon: +49 228 52674-0 fax: +49 228 52674-44
http://www.graphix.de
__________________________________________________________________
-------------------------------------------------------
This SF.net email is sponsored by: IT Product Guide on ITManagersJournal
Use IT products in your business? Tell us what you think of them. Give us
Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more
http://productguide.itmanagersjournal.com/guidepromo.tmpl
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users
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