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--- Begin Message ---
Thanks for the explanations!
It works perfectly now!
Desiree

Andreas Zieringer schrieb:

Hi Désirée,

well a stream is not a file so it doesn't know anything about relative paths. But you can add your own search paths.

PathHandler *pathHandler new PathHandler;
pathHandler->push_frontCurrentDir();
pathHandler->setBaseFile(fileName);
ImageFileHandler::the().setPathHandler(pathHandler);
SceneFileHandler::the().setPathHandler(pathHandler);

Andreas

Hi,
me again :-)
The new version is great :-), but :-( I still have encountered a problem.... I am loading a vrml file which contains textures located on the same directory. I am not using the read-method of the Scenefilehandler which accepts the filename as first parameter (this one seems to work well), but the other one which operates on a stream. And it seems as if this one does not find any texture, even if I change the current directory to the place, where the file is located and even if the image is located on the same directory (and even if the vrml file ist not inlined). Do you have any idea? I suspect it has something to do with the path handler but I did not understand every detail of your changes. I also have to admit, that we did not exchange the whole OpenSG version but only integrated your changes (checking via diff what was changed), maybe we missed something....

Thanks for any help
Desiree

Andreas Zieringer schrieb:

Hi Désirée,

ok I fixed this also.

Andreas

Hi Andreas,

thanks!!! Seems to work well.....
But it never ends :-) .. We have encountered a new problem of the VRML reader now... If you inline some other vrml files (from a different directory than your "base vrml file") and these inlined vrmls use textures, the texture URLs are not found, especially if the files are located on a third directory. Little bit difficult to explain: A.wrl has dirB/B.wrl inlined and B.wrl uses image/image.jpg as texture....

Any idea how to solve it?
Thanks
Desiree


Andreas Zieringer schrieb:

Hi Désirée,

I fixed it should work now.

Andreas

Hi,

there seems to be a new (and old) "bug" in the VRMLloader. If you try to read a VRML file which contains inlines referring to (g)zipped files, these inlined parts are not loaded (seems as if they are simply skipped). I remember, that we had this problem about a half year ago with an older OpenSG version, we posted into the user group and it was easy to correct (don´t remember who corrected it, Gerrit?, Andreas?). Obviously there was only a call to the method which unzips the inline files (or something similar) missing at the right place.. It looks as if the VRML loader was recently redesigned a bit and this call is missing again... Can anybody tell us where this has to be changed and how we can change it (and / or change it in the current OSG version?). I don´t know the right place, where to change it....

Thanks
Desiree

_________________________________________________________________
Desiree Görrissen [ geschäftsführerin / informatikerin ] eMail: [EMAIL PROTECTED] graphiX Gesellschaft für Computergrafik, Numerik und Internetdienste mbH
Rochusstr. 230-234,  53123 Bonn, Germany
fon: +49 228 52674-0  fax: +49 228 52674-44 http://www.graphix.de
__________________________________________________________________




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--
_________________________________________________________________
Desiree Görrissen [ geschäftsführerin / informatikerin ] eMail: [EMAIL PROTECTED] graphiX Gesellschaft für Computergrafik, Numerik und Internetdienste mbH
Rochusstr. 230-234,  53123 Bonn, Germany
fon: +49 228 52674-0 fax: +49 228 52674-44 http://www.graphix.de
__________________________________________________________________




-------------------------------------------------------
This SF.net email is sponsored by: IT Product Guide on ITManagersJournal
Use IT products in your business? Tell us what you think of them. Give us
Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more
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_______________________________________________
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