Hi Vince,
I observed the same problem, my guess was that maxdist is "more of a
guideline" to the intersect algorithm...
but a quick workarround is to test
if( act->didHit() && (act->getHitT() < mymaxdist) )
...
But beware, the direction vector at setLine should be normalized...
good luck,
daniel
On Thu, Nov 11, 2004 at 12:58:34PM -0500, Ace Bluedust wrote:
> Hi all,
>
> Is it possible to change the value of "maxdist" in the setline fonction of an
> IntersectAction when I do a ray
> intersection? When I changed it, it doesnt seem to change the distance and I
> still hit objects that are far away.
> Seems that the value stays at "Infinite" the default value... I want to only
> get the objects that are within a
> distance from the start of my ray.
>
> void IntersectAction::setLine
> (
> const Line &
> line,
> const Real32
> maxdist = Inf)
>
> Any advice on this? thanks
> Vince
>
>
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Daniel 'mcJack' Walz
Student at the Otto-von-Guericke Universität Magdeburg
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http://www.cs.uni-magdeburg.de/~dwalz/
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