Hi folks,

given that we haven't gotten any panicky mails yet, either nobody has
tried it, or it just works. 

I hope for the latter, but just to make sure it's not the former, I'd
really like to ask everybody to try the current dailybuild versions to
make sure your apps still work with it. There were no major changes in
the last couple weeks, except for fixing bugs and cleaning up. The
Visual Studio projects should work fine for building the actual libs, so
you're welcome to try that, too.

For people still on 1.2: the only major change is the necessity to
explicitly set the ChangeList to read/write now, if you need it
(Clusters always do). Call ChangeList::setReadWriteDefault(); before
osgInit.

If we don't get any major trouble reports before next Wednesday we're
going to release before the end of next week.

Thanks for your support

        Dirk

For a pretty complete list of additions over 1.2:
 
    New Tutorial (~120 pages, written by Oliver Abert
    (http://www.opensg.org/OpenSG-Tutorial-V.1.0/index.html)
    CG and OpenGL Shading Language support.
    Non power-of-two textures.
    Texture LOD control, SGIS_generate_mipmap support.
    Beacons for Genfuncs
    BackMaterial
    Local light sources.
    Material sorting via sort key.
    New binary (osb) format.
    3ds, SLP, DXF loader.
    ProxyGroup for delayed loading and large model support.
    ActiveX and Netscape plugin examples.
    Integrated web server.
    TextureBackground and PolygonForeground.
    More efficient DrawTree handling (hierarchical culling, DrawTree
node pool)
    Traversal Masks for finer traversal control.
    GraphOp/GraphSeq for scene optimizing.
    Volume rendering.
    Cluster improvements (faster sync & transfer,
                          connect/reconnect helper, sort-last)
    Phong and Fresnel Material.
    Helper for begin/endEditCP.
    Helper for node/Core split creation and hiding.
    Trimmed NURBS surface node.
    VideoGrabForeground
    FOX render widget.
    Mayaexport.
    FTGLText class, a simple wrapper around the FTGL font rendering
library.




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