On Tue, 2004-11-16 at 19:20, Andreas Fischle wrote:
> On Tue, Nov 16, 2004 at 04:10:37PM -0600, Yuting Yang wrote:
> > Hi Andreas,
> 
> Hi Yuting,
> 
> > I am making a heavy use of OSGText in our project now.
> 
> What do you use it for? Do you use it to construct Geometries
> from text, render text into Images/Textures or do you use
> TXFFonts to display statistics?
> 

Hi Andreas,

Thanks for your information. I construct Geometries from OSGText using
Text.fillTXFGeo()  and use it as NodeCore. I think, as long as the
future OSGText can be added into the scene graph in whatever format, the
modification will be very small for me. Don't know about other people.
 
> > Will there be a NodeCore for text?
> 
> I don't know yet.
> 
> > Any requirement of fonts installed in Unix/Linux.
> 
> Information on fontconfig is available here:
> http://nexp.cs.pdx.edu/fontconfig/
> 
> All TrueType and Type1 fonts managed by fontconfig should be 
> available to OpenSG once our stuff is integrated.
> 
> > Will non-English character be supported.
> 
> UTF8 should work fine. I already played around with 
> chinese characters ;)
> 
I use some Greek fonts currently and it works fine. I am happy to see
Chinese characters rendered in OpenSG though :-)

Yuting

> -- Andreas
> 
> 
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