Hi Jan,

just a shot into the dark did you call glEnable(GL_NORMALIZE) somewhere?

Andreas

 Dear *,

This is probably only half-related to OpenSG, however I write to you in the hope that somebody more experienced in the matter could shed some light on it ;)

I'm using a passthrough shader to render in to a floating point pbuffer, which sort of works fine for me. For the simplest case (nontextured material), the shader is just a plain one-line affair:

MOV result.color, fragment.color;

This works as intended. When I write the pbuffer to disk (or render it on screen by putting it on a GL_QUAD), geometry looks exactly like when rendering directly to screen.

However if I use an OSG::Transform to scale the geometry in question, standard rendering still looks the same (as one would expect). BUT after the passthrough, the effect of lightsources seems multiplied by the inverse scale. Scaling up makes lighting darker, scaling down brighter. Interesting ...

My guess would be ... perhaps .. normals? But why am I experiencing this only when using a passthrough shader?

I've also tried avoiding OpenSG's FragmentProgramChunk and binding the shader globally before renderAllViewports - but that resulted in the exact same output.

Any ideas? :) I could probably hack something up to connect the object scale to the shader and fix it there - but if there's a way around it ...

 Best regards,
-.jan.-

PS: Another question - is anybody aware of something like glTrace / spyglass for linux that actually works? :) glTrace is supposed to only work with mesa software drivers, so is pretty much unusable - and while spyglass looked promising, I couldn't get it to run (the perl parser was - at least not by just quickling browsing through it - not keen on making friends with the recent OpenGL headers).


-------------------------------------------------------
SF email is sponsored by - The IT Product Guide
Read honest & candid reviews on hundreds of IT Products from real users.
Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users



--
Andreas Zieringer       [EMAIL PROTECTED]
Fraunhofer IGD - A4     phone +49 (0)6151 155 289
Fraunhoferstr. 5        fax   +49 (0)6151 155 196
D-64283 Darmstadt       www.igd.fhg.de/www/igd-a4


-------------------------------------------------------
SF email is sponsored by - The IT Product Guide
Read honest & candid reviews on hundreds of IT Products from real users.
Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to