Hi,

the image class supports this types.

ImagePtr image = Image::create();
image->set(OSG_BGR_PF, 256, 256);

You need a graphics card supporting the GL_BGRA_EXT extension, but that
shouldn't be a problem all current cards support this extension.

Andreas

> Hi, OpenSG users.
> According to on-line manual, OpenSG supports RGB and RGBA format.
> Could I use texture data with BGR or BGRA format, or Do I have to change 
> them to RGB(A) format manually ?
> 
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-- 
Andreas Zieringer       [EMAIL PROTECTED]
Fraunhofer IGD - A4     phone +49 (0)6151 155 289
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D-64283 Darmstadt       www.igd.fhg.de/www/igd-a4


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