Hi, the image class supports this types.
ImagePtr image = Image::create(); image->set(OSG_BGR_PF, 256, 256); You need a graphics card supporting the GL_BGRA_EXT extension, but that shouldn't be a problem all current cards support this extension. Andreas > Hi, OpenSG users. > According to on-line manual, OpenSG supports RGB and RGBA format. > Could I use texture data with BGR or BGRA format, or Do I have to change > them to RGB(A) format manually ? > > _________________________________________________________________ > 싸게 싸게 MSN공동구매 > http://www.waawaa.com/cobuy/cobuy_default.asp?siteid=10160 > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://productguide.itmanagersjournal.com/ > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > -- Andreas Zieringer [EMAIL PROTECTED] Fraunhofer IGD - A4 phone +49 (0)6151 155 289 Fraunhoferstr. 5 fax +49 (0)6151 155 196 D-64283 Darmstadt www.igd.fhg.de/www/igd-a4 ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
