Hi Dirk,
thanks for your help. I changed my working machine, but I still get the
same errors (The linux distribution is still the same).
Here are the requested system infos:
uname -a
Linux dhcp27 2.6.8-24-default #1 Wed Oct 6 09:16:23 UTC 2004 i686 i686
i386 GNU/Linux
cat /etc
SuSE Linux 9.2 (i586)
VERSION = 9.2
glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro4 750 XGL/AGP/SSE2
OpenGL version string: 1.5.1 NVIDIA 61.11
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample,
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters,
GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels,
GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region,
GL_NV_blend_square,
GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
GL_NV_fog_distance, GL_NV_light_max_exponent,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite,
GL_NV_register_combiners, GL_NV_register_combiners2,
GL_NV_texgen_reflection, GL_NV_texture_compression_vtc,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1,
GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod,
GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x22 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x23 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x24 24 tc 0 32 0 r . . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x25 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x26 24 tc 0 32 0 r y . 8 8 8 0 0 0 0 16 16 16 16 0 0 None
0x27 24 tc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 None
0x28 24 tc 0 32 0 r . . 8 8 8 0 0 0 0 16 16 16 16 0 0 None
0x29 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 None
0x2a 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 2 1 Ncon
0x2b 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 2 1 Ncon
0x2c 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 4 1 Ncon
0x2d 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 4 1 Ncon
0x2e 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x2f 24 dc 0 32 0 r . . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x30 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x31 24 dc 0 32 0 r y . 8 8 8 0 0 0 0 16 16 16 16 0 0 None
0x32 24 dc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 None
0x33 24 dc 0 32 0 r . . 8 8 8 0 0 0 0 16 16 16 16 0 0 None
0x34 24 dc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 None
0x35 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 2 1 Ncon
0x36 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 2 1 Ncon
0x37 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 4 1 Ncon
0x38 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 4 1 Ncon
ls -l /usr/lib/*GL*
lrwxrwxrwx 1 root root 21 2004-12-07 17:33 /usr/lib/libGLcore.so.1
-> libGLcore.so.1.0.6111
-rwxr-xr-x 1 root root 7132152 2004-12-07 17:33
/usr/lib/libGLcore.so.1.0.6111
-rw-r--r-- 1 root root 653 2004-12-07 17:33 /usr/lib/libGL.la
lrwxrwxrwx 1 root root 10 2004-12-07 17:33 /usr/lib/libGL.so ->
libGL.so.1
lrwxrwxrwx 1 root root 17 2004-12-07 17:33 /usr/lib/libGL.so.1 ->
libGL.so.1.0.6111
-rwxr-xr-x 1 root root 423832 2004-12-07 17:33 /usr/lib/libGL.so.1.0.6111
-rw-r--r-- 1 root root 666770 2004-10-04 19:55 /usr/lib/libGLU.a
lrwxrwxrwx 1 root root 13 2004-12-07 16:38 /usr/lib/libGLU.so ->
libGLU.so.1.3
lrwxrwxrwx 1 root root 13 2004-12-07 16:21 /usr/lib/libGLU.so.1 ->
libGLU.so.1.3
-rwxr-xr-x 1 root root 573295 2004-10-04 19:55 /usr/lib/libGLU.so.1.3
lrwxrwxrwx 1 root root 7 2004-12-07 16:38 /usr/lib/libMesaGL.a ->
libGL.a
lrwxrwxrwx 1 root root 8 2004-12-07 16:38 /usr/lib/libMesaGL.so
-> libGL.so
lrwxrwxrwx 1 root root 10 2004-12-07 16:21 /usr/lib/libMesaGL.so.3
-> libGL.so.1
lrwxrwxrwx 1 root root 8 2004-12-07 16:38 /usr/lib/libMesaGLU.a
-> libGLU.a
lrwxrwxrwx 1 root root 9 2004-12-07 16:38 /usr/lib/libMesaGLU.so
-> libGLU.so
lrwxrwxrwx 1 root root 11 2004-12-07 16:21
/usr/lib/libMesaGLU.so.3 -> libGLU.so.1
/usr/lib/GL:
insgesamt 596
lrwxrwxrwx 1 root root 12 2004-12-07 16:21 libGL.so.1 -> libGL.so.1.2
-rwxr-xr-x 1 root root 603462 2004-10-04 19:55 libGL.so.1.2
Hi,
I'm trying to run opensg in linux. My problem is in the initialization
of the OSG::PassiveWindow, I think.
I get the Display* and the Window from another library (Currently QT is
taking care of them), und have to create my own GLXContext.
Is there a reason for not using the standard QGLWidget?
We'd like to change the used GUI-lib if we want to (currently, we're
only using QT, but that might change), therefore we don't use QGLWidget.
But when I call OSG::PassiveWindow, I get the following warnings (they
ssem to be the key to the problem).
WARNING: Window::getFunctionByName: Couldn't get function
'glProgramStringARB' for Window 0x8400dd0.
...
That's pretty weird. Which version are you using? We made that code more
robust some time ago, so right now there's not really much that could go
wrong with it, if you don't get any other error messages.
I'm using a quite actual version (CVS Tree updated last week)
You can also set OSG_LOG_LEVEL to debug to get more output, getting that
would be useful too.
That's the output of OSG_LOG_LEVEL=7 right before the crash
DEBUG: Window 0x0x83a6660 (event 163,ri:36,rf:36): Validating object 2:
last reinit:0, last validate:0 last refresh: 10 => init
INFO: Window::getFunction: function "glLockArraysEXT" is NULL!
This is the output before loading data into the scenegraph
DEBUG: OSGThreadManager init
INFO: OSGTM : got table lock 0x82ce960
INFO: OSGTM : create -OSGThread- app thread
INFO: OSGTM : got application thread 0x833d5a8
INFO: OSGFieldContainerPtrBase init
INFO: init singleton FieldContainerFactory
DEBUG: Got shore lock 0x833e1d8, Got map 0x833e238INFO:
OSGFieldContainerFactory
init pending types
DEBUG: init FieldContainerType FieldContainer (1)
DEBUG: init FieldContainerType AttachmentContainer (1)
DEBUG: init FieldContainerType NodeCore (1)
DEBUG: init FieldContainerType Drawable (1)
DEBUG: init FieldContainerType MaterialDrawable (1)
DEBUG: init FieldContainerType Geometry (1)
DEBUG: init FieldContainerType Surface (1)
DEBUG: init FieldContainerType Attachment (1)
DEBUG: init FieldContainerType StateChunk (1)
DEBUG: init FieldContainerType ProgramChunk (1)
DEBUG: Window::registerExtension: register 'GL_ARB_vertex_program': new id 1
DEBUG: Window::registerFunction: register 'glProgramStringARB': new id 0
DEBUG: Window::registerFunction: register 'glBindProgramARB': new id 1
DEBUG: Window::registerFunction: register 'glDeleteProgramsARB': new id 2
DEBUG: Window::registerFunction: register
'glProgramLocalParameter4fvARB': new i
d 3
DEBUG: Window::registerFunction: register 'glGetProgramivARB': new id 4
DEBUG: Window::registerExtension: register 'GL_ARB_vertex_program':
reusing id 1
DEBUG: Window::registerExtension: register 'GL_ARB_vertex_program':
reusing id 1
DEBUG: Window::registerFunction: register 'glProgramStringARB': reusing id 0
DEBUG: Window::registerFunction: register 'glBindProgramARB': reusing id 1
DEBUG: Window::registerFunction: register 'glDeleteProgramsARB': reusing
id 2
DEBUG: Window::registerFunction: register
'glProgramLocalParameter4fvARB': reusi
ng id 3
DEBUG: Window::registerFunction: register 'glGetProgramivARB': reusing id 4
DEBUG: Window::registerExtension: register 'GL_ARB_vertex_program':
reusing id 1
DEBUG: init FieldContainerType VertexProgramChunk (1)
DEBUG: Window::registerExtension: register 'GL_ARB_vertex_program':
reusing id 1
DEBUG: Window::registerFunction: register 'glProgramStringARB': reusing id 0
DEBUG: Window::registerFunction: register 'glBindProgramARB': reusing id 1
DEBUG: Window::registerFunction: register 'glDeleteProgramsARB': reusing
id 2
DEBUG: Window::registerFunction: register
'glProgramLocalParameter4fvARB': reusi
ng id 3
DEBUG: Window::registerFunction: register 'glGetProgramivARB': reusing id 4
DEBUG: Window::registerExtension: register 'GL_ARB_vertex_program':
reusing id 1
WARNING: Window::reinitializeGLObject: id is 0!
DEBUG: Window::registerExtension: register 'GL_ARB_vertex_program':
reusing id 1
DEBUG: Window::registerFunction: register 'glProgramStringARB': reusing id 0
DEBUG: Window::registerFunction: register 'glBindProgramARB': reusing id 1
DEBUG: Window::registerFunction: register 'glDeleteProgramsARB': reusing
id 2
DEBUG: Window::registerFunction: register
'glProgramLocalParameter4fvARB': reusi
ng id 3
DEBUG: Window::registerFunction: register 'glGetProgramivARB': reusing id 4
DEBUG: Window::registerExtension: register 'GL_ARB_vertex_program':
reusing id 1
WARNING: Window::reinitializeGLObject: id is 0!
DEBUG: init FieldContainerType FatBorderChunk (1)
DEBUG: init FieldContainerType GenericAtt (1)
DEBUG: init FieldContainerType SharedFontStyleWrapper (1)
DEBUG: init FieldContainerType SharedFontStyle (1)
DEBUG: init FieldContainerType AbstractText (1)
DEBUG: init FieldContainerType ScreenAlignedText (1)
DEBUG: init FieldContainerType Viewport (1)
DEBUG: init FieldContainerType ShadowMapViewport (1)
DEBUG: init FieldContainerType ShaderParameterChunk (1)
DEBUG: init FieldContainerType SHLParameterChunk (1)
DEBUG: init FieldContainerType ShaderChunk (1)
DEBUG: init FieldContainerType SHLChunk (1)
DEBUG: init FieldContainerType ShaderParameter (1)
DEBUG: init FieldContainerType ShaderParameterVec4f (1)
DEBUG: init FieldContainerType ShaderParameterVec3f (1)
DEBUG: init FieldContainerType ShaderParameterVec2f (1)
DEBUG: init FieldContainerType ShaderParameterReal (1)
DEBUG: init FieldContainerType ShaderParameterMatrix (1)
DEBUG: init FieldContainerType ShaderParameterInt (1)
DEBUG: init FieldContainerType ShaderParameterBool (1)
DEBUG: init FieldContainerType Window (1)
DEBUG: init FieldContainerType ClusterWindow (1)
DEBUG: init FieldContainerType SortLastWindow (1)
DEBUG: init FieldContainerType ImageComposer (1)
DEBUG: init FieldContainerType SepiaComposer (1)
DEBUG: init FieldContainerType SortFirstWindow (1)
DEBUG: init FieldContainerType MultiDisplayWindow (1)
DEBUG: init FieldContainerType Foreground (1)
DEBUG: init FieldContainerType StatisticsForeground (1)
DEBUG: init FieldContainerType SimpleStatisticsForeground (1)
DEBUG: init FieldContainerType GraphicStatisticsForeground (1)
DEBUG: init FieldContainerType Camera (1)
DEBUG: init FieldContainerType CameraDecorator (1)
DEBUG: init FieldContainerType TileCameraDecorator (1)
DEBUG: init FieldContainerType TextureGrabForeground (1)
DEBUG: init FieldContainerType Background (1)
DEBUG: init FieldContainerType SolidBackground (1)
DEBUG: init FieldContainerType TextureGrabBackground (1)
DEBUG: init FieldContainerType TextureBackground (1)
DEBUG: init FieldContainerType StereoCameraDecorator (1)
DEBUG: init FieldContainerType StereoBufferViewport (1)
DEBUG: init FieldContainerType SkyBackground (1)
DEBUG: init FieldContainerType ShearedStereoCameraDecorator (1)
DEBUG: init FieldContainerType ProjectionCameraDecorator (1)
DEBUG: init FieldContainerType PolygonForeground (1)
DEBUG: init FieldContainerType PerspectiveCamera (1)
DEBUG: init FieldContainerType PassiveWindow (1)
DEBUG: init FieldContainerType PassiveViewport (1)
DEBUG: init FieldContainerType PassiveBackground (1)
DEBUG: init FieldContainerType MatrixCameraDecorator (1)
DEBUG: init FieldContainerType MatrixCamera (1)
DEBUG: init FieldContainerType ImageForeground (1)
DEBUG: init FieldContainerType ImageBackground (1)
DEBUG: init FieldContainerType GradientBackground (1)
DEBUG: init FieldContainerType GrabForeground (1)
DEBUG: init FieldContainerType FileGrabForeground (1)
DEBUG: init FieldContainerType ColorBufferViewport (1)
DEBUG: init FieldContainerType TransformChunk (1)
DEBUG: init FieldContainerType TextureTransformChunk (1)
DEBUG: Window::registerExtension: register 'GL_EXT_texture3D': reusing id 0
DEBUG: Window::registerExtension: register 'GL_ARB_multitexture': new id 2
DEBUG: Window::registerExtension: register 'GL_ARB_texture_cube_map':
new id 3
DEBUG: Window::registerExtension: register 'GL_NV_point_sprite': new id 4
DEBUG: Window::registerExtension: register 'GL_NV_texture_shader': new id 5
DEBUG: Window::registerExtension: register 'GL_NV_texture_shader2': new id 6
DEBUG: Window::registerExtension: register 'GL_NV_texture_shader3': new id 7
DEBUG: Window::registerExtension: register 'GL_SGIS_generate_mipmap':
new id 8
DEBUG: Window::registerExtension: register 'GL_EXT_texture_lod_bias':
new id 9
DEBUG: Window::registerExtension: register 'GL_ARB_texture_compression':
new id
10
DEBUG: Window::registerFunction: register 'glTexImage3D': new id 5
DEBUG: Window::registerFunction: register 'glTexSubImage3D': new id 6
DEBUG: Window::registerFunction: register 'glActiveTextureARB': new id 7
DEBUG: Window::registerFunction: register 'glCompressedTexImage1DARB':
new id 8
DEBUG: Window::registerFunction: register
'glCompressedTexSubImage1DARB': new id
9
DEBUG: Window::registerFunction: register 'glCompressedTexImage2DARB':
new id 10
DEBUG: Window::registerFunction: register
'glCompressedTexSubImage2DARB': new id
11
DEBUG: Window::registerFunction: register 'glCompressedTexImage3DARB':
new id 12
DEBUG: Window::registerFunction: register
'glCompressedTexSubImage3DARB': new id
13
DEBUG: Window::registerExtension: register 'GL_EXT_texture3D': reusing id 0
DEBUG: Window::registerExtension: register 'GL_ARB_multitexture':
reusing id 2
DEBUG: Window::registerExtension: register 'GL_ARB_texture_cube_map':
reusing id
3
DEBUG: Window::registerExtension: register 'GL_NV_point_sprite': reusing
id 4
DEBUG: Window::registerExtension: register 'GL_NV_texture_shader':
reusing id 5
DEBUG: Window::registerExtension: register 'GL_NV_texture_shader2':
reusing id 6
DEBUG: Window::registerExtension: register 'GL_NV_texture_shader3':
reusing id 7
DEBUG: Window::registerExtension: register 'GL_SGIS_generate_mipmap':
reusing id
8
DEBUG: Window::registerExtension: register 'GL_EXT_texture_lod_bias':
reusing id
9
DEBUG: Window::registerExtension: register 'GL_ARB_texture_compression':
reusing
id 10
DEBUG: Window::registerFunction: register 'glTexImage3D': reusing id 5
DEBUG: Window::registerFunction: register 'glTexSubImage3D': reusing id 6
DEBUG: Window::registerFunction: register 'glActiveTextureARB': reusing id 7
DEBUG: Window::registerFunction: register 'glCompressedTexImage1DARB':
reusing i
d 8
DEBUG: Window::registerFunction: register
'glCompressedTexSubImage1DARB': reusin
g id 9
DEBUG: Window::registerFunction: register 'glCompressedTexImage2DARB':
reusing i
d 10
DEBUG: Window::registerFunction: register
'glCompressedTexSubImage2DARB': reusin
g id 11
DEBUG: Window::registerFunction: register 'glCompressedTexImage3DARB':
reusing i
d 12
DEBUG: Window::registerFunction: register
'glCompressedTexSubImage3DARB': reusin
g id 13
DEBUG: init FieldContainerType TextureChunk (1)
DEBUG: init FieldContainerType TexGenChunk (1)
DEBUG: init FieldContainerType State (1)
DEBUG: Window::registerExtension: register 'GL_NV_register_combiners':
new id 11
DEBUG: Window::registerExtension: register 'GL_NV_register_combiners2':
new id 1
2
DEBUG: Window::registerFunction: register 'glCombinerParameterfvNV': new
id 14
DEBUG: Window::registerFunction: register
'glCombinerStageParameterfvNV': new id
15
DEBUG: Window::registerFunction: register 'glCombinerInputNV': new id 16
DEBUG: Window::registerFunction: register 'glCombinerOutputNV': new id 17
DEBUG: Window::registerFunction: register 'glFinalCombinerInputNV': new
id 18
DEBUG: Window::registerExtension: register 'GL_NV_register_combiners':
reusing i
d 11
DEBUG: Window::registerExtension: register 'GL_NV_register_combiners2':
reusing
id 12
DEBUG: Window::registerFunction: register 'glCombinerParameterfvNV':
reusing id
14
DEBUG: Window::registerFunction: register
'glCombinerStageParameterfvNV': reusin
g id 15
DEBUG: Window::registerFunction: register 'glCombinerInputNV': reusing id 16
DEBUG: Window::registerFunction: register 'glCombinerOutputNV': reusing
id 17
DEBUG: Window::registerFunction: register 'glFinalCombinerInputNV':
reusing id 1
8
DEBUG: init FieldContainerType RegisterCombinersChunk (1)
DEBUG: init FieldContainerType PolygonChunk (1)
DEBUG: Window::registerExtension: register 'GL_EXT_point_parameters':
new id 13
DEBUG: Window::registerExtension: register 'GL_NV_point_sprite': reusing
id 4
DEBUG: Window::registerFunction: register 'glPointParameterfEXT': new id 19
DEBUG: Window::registerFunction: register 'glPointParameterfvEXT': new id 20
DEBUG: Window::registerExtension: register 'GL_EXT_point_parameters':
reusing id
13
DEBUG: Window::registerExtension: register 'GL_NV_point_sprite': reusing
id 4
DEBUG: Window::registerFunction: register 'glPointParameterfEXT':
reusing id 19
DEBUG: Window::registerFunction: register 'glPointParameterfvEXT':
reusing id 20
DEBUG: init FieldContainerType PointChunk (1)
DEBUG: init FieldContainerType MaterialChunk (1)
DEBUG: init FieldContainerType LineChunk (1)
DEBUG: init FieldContainerType LightChunk (1)
DEBUG: Window::registerExtension: register 'GL_ARB_vertex_program':
reusing id 1
DEBUG: Window::registerFunction: register 'glProgramStringARB': reusing id 0
DEBUG: Window::registerFunction: register 'glBindProgramARB': reusing id 1
DEBUG: Window::registerFunction: register 'glDeleteProgramsARB': reusing
id 2
DEBUG: Window::registerFunction: register
'glProgramLocalParameter4fvARB': reusi
ng id 3
DEBUG: Window::registerFunction: register 'glGetProgramivARB': reusing id 4
DEBUG: Window::registerExtension: register 'GL_ARB_fragment_program':
new id 14
DEBUG: Window::registerExtension: register 'GL_ARB_vertex_program':
reusing id 1
DEBUG: Window::registerFunction: register 'glProgramStringARB': reusing id 0
DEBUG: Window::registerFunction: register 'glBindProgramARB': reusing id 1
DEBUG: Window::registerFunction: register 'glDeleteProgramsARB': reusing
id 2
DEBUG: Window::registerFunction: register
'glProgramLocalParameter4fvARB': reusi
ng id 3
DEBUG: Window::registerFunction: register 'glGetProgramivARB': reusing id 4
DEBUG: Window::registerExtension: register 'GL_ARB_fragment_program':
reusing id
14
DEBUG: init FieldContainerType FragmentProgramChunk (1)
DEBUG: Window::registerExtension: register 'GL_EXT_texture3D': reusing id 0
DEBUG: Window::registerExtension: register 'GL_ARB_multitexture':
reusing id 2
DEBUG: Window::registerExtension: register 'GL_ARB_texture_cube_map':
reusing id
3
DEBUG: Window::registerExtension: register 'GL_NV_point_sprite': reusing
id 4
DEBUG: Window::registerExtension: register 'GL_NV_texture_shader':
reusing id 5
DEBUG: Window::registerExtension: register 'GL_NV_texture_shader2':
reusing id 6
DEBUG: Window::registerExtension: register 'GL_NV_texture_shader3':
reusing id 7
DEBUG: Window::registerExtension: register 'GL_SGIS_generate_mipmap':
reusing id
8
DEBUG: Window::registerExtension: register 'GL_EXT_texture_lod_bias':
reusing id
9
DEBUG: Window::registerExtension: register 'GL_ARB_texture_compression':
reusing
id 10
DEBUG: Window::registerFunction: register 'glTexImage3D': reusing id 5
DEBUG: Window::registerFunction: register 'glTexSubImage3D': reusing id 6
DEBUG: Window::registerFunction: register 'glActiveTextureARB': reusing id 7
DEBUG: Window::registerFunction: register 'glCompressedTexImage1DARB':
reusing i
d 8
DEBUG: Window::registerFunction: register
'glCompressedTexSubImage1DARB': reusin
g id 9
DEBUG: Window::registerFunction: register 'glCompressedTexImage2DARB':
reusing i
d 10
DEBUG: Window::registerFunction: register
'glCompressedTexSubImage2DARB': reusin
g id 11
DEBUG: Window::registerFunction: register 'glCompressedTexImage3DARB':
reusing i
d 12
DEBUG: Window::registerFunction: register
'glCompressedTexSubImage3DARB': reusin
g id 13
DEBUG: Window::registerExtension: register 'GL_EXT_texture3D': reusing id 0
DEBUG: Window::registerExtension: register 'GL_ARB_multitexture':
reusing id 2
DEBUG: Window::registerExtension: register 'GL_ARB_texture_cube_map':
reusing id
3
DEBUG: Window::registerExtension: register 'GL_NV_point_sprite': reusing
id 4
DEBUG: Window::registerExtension: register 'GL_NV_texture_shader':
reusing id 5
DEBUG: Window::registerExtension: register 'GL_NV_texture_shader2':
reusing id 6
DEBUG: Window::registerExtension: register 'GL_NV_texture_shader3':
reusing id 7
DEBUG: Window::registerExtension: register 'GL_SGIS_generate_mipmap':
reusing id
8
DEBUG: Window::registerExtension: register 'GL_EXT_texture_lod_bias':
reusing id
9
DEBUG: Window::registerExtension: register 'GL_ARB_texture_compression':
reusing
id 10
DEBUG: Window::registerFunction: register 'glTexImage3D': reusing id 5
DEBUG: Window::registerFunction: register 'glTexSubImage3D': reusing id 6
DEBUG: Window::registerFunction: register 'glActiveTextureARB': reusing id 7
DEBUG: Window::registerFunction: register 'glCompressedTexImage1DARB':
reusing i
d 8
DEBUG: Window::registerFunction: register
'glCompressedTexSubImage1DARB': reusin
g id 9
DEBUG: Window::registerFunction: register 'glCompressedTexImage2DARB':
reusing i
d 10
DEBUG: Window::registerFunction: register
'glCompressedTexSubImage2DARB': reusin
g id 11
DEBUG: Window::registerFunction: register 'glCompressedTexImage3DARB':
reusing i
d 12
DEBUG: Window::registerFunction: register
'glCompressedTexSubImage3DARB': reusin
g id 13
DEBUG: init FieldContainerType CubeTextureChunk (1)
DEBUG: init FieldContainerType ClipPlaneChunk (1)
DEBUG: Window::registerExtension: register 'GL_EXT_blend_color': new id 15
DEBUG: Window::registerExtension: register 'GL_ARB_imaging': new id 16
DEBUG: Window::registerExtension: register 'GL_EXT_blend_subtract': new
id 17
DEBUG: Window::registerExtension: register 'GL_EXT_blend_minmax': new id 18
DEBUG: Window::registerExtension: register 'GL_EXT_blend_logic_op': new
id 19
DEBUG: Window::registerFunction: register 'glBlendColorEXT': new id 21
DEBUG: Window::registerFunction: register 'glBlendEquation': new id 22
DEBUG: Window::registerFunction: register 'glBlendEquationEXT': new id 23
DEBUG: Window::registerExtension: register 'GL_EXT_blend_color': reusing
id 15
DEBUG: Window::registerExtension: register 'GL_ARB_imaging': reusing id 16
DEBUG: Window::registerExtension: register 'GL_EXT_blend_subtract':
reusing id 1
7
DEBUG: Window::registerExtension: register 'GL_EXT_blend_minmax':
reusing id 18
DEBUG: Window::registerExtension: register 'GL_EXT_blend_logic_op':
reusing id 1
9
DEBUG: Window::registerFunction: register 'glBlendColorEXT': reusing id 21
DEBUG: Window::registerFunction: register 'glBlendEquation': reusing id 22
DEBUG: Window::registerFunction: register 'glBlendEquationEXT': reusing
id 23
DEBUG: init FieldContainerType BlendChunk (1)
DEBUG: init FieldContainerType DVRVolumeTexture (1)
INFO: DVRVolume::DVRVolume(void) this: 0x82fdcb8
DEBUG: DVRVolume::commonConstructor:
FCPtr Dump :
Id : 65
Storage : 0x82fdcb8
RefCount : 0
DVRVolume at 0x82fdcb8
renderMaterial: FCPtr 0x0x82fdd40:NullFC
textureStorage: FCPtr 0x0x82fdd9c:NullFC
DVRVolume end 0x82fdcb8
INFO: DVRVolume::DVRVolume(void) this: 0x82fdde4
DEBUG: DVRVolume::commonConstructor:
FCPtr Dump :
Id : 0
Storage : 0x82fdde4
RefCount : 0
DVRVolume at 0x82fdde4
renderMaterial: FCPtr 0x0x82fde6c:NullFC
textureStorage: FCPtr 0x0x82fdec8:NullFC
DVRVolume end 0x82fdde4
DEBUG: init FieldContainerType DVRVolume (1)
DEBUG: init FieldContainerType DVRShader (1)
DEBUG: init FieldContainerType DVRSimpleShader (1)
DEBUG: Window::registerExtension: register 'GL_SGI_texture_color_table':
new id
20
DEBUG: Window::registerExtension: register 'GL_EXT_paletted_texture':
new id 21
DEBUG: Window::registerExtension: register
'GL_EXT_shared_texture_palette': new
id 22
DEBUG: Window::registerExtension: register 'GL_ARB_multitexture':
reusing id 2
DEBUG: Window::registerExtension: register 'GL_NV_texture_shader2':
reusing id 6
DEBUG: Window::registerExtension: register 'GL_ARB_fragment_program':
reusing id
14
DEBUG: Window::registerExtension: register 'GL_NV_register_combiners':
reusing i
d 11
DEBUG: Window::registerFunction: register 'glColorTableSGI': new id 24
DEBUG: Window::registerFunction: register 'glColorTableEXT': new id 25
DEBUG: Window::registerFunction: register 'glActiveTextureARB': reusing id 7
DEBUG: Window::registerFunction: register 'glFinalCombinerInputNV':
reusing id 1
8
DEBUG: Window::registerFunction: register 'glCombinerInputNV': reusing id 16
DEBUG: Window::registerFunction: register 'glCombinerOutputNV': reusing
id 17
DEBUG: Window::registerExtension: register 'GL_SGI_texture_color_table':
reusing
id 20
DEBUG: Window::registerExtension: register 'GL_EXT_paletted_texture':
reusing id
21
DEBUG: Window::registerExtension: register
'GL_EXT_shared_texture_palette': reus
ing id 22
DEBUG: Window::registerExtension: register 'GL_ARB_multitexture':
reusing id 2
DEBUG: Window::registerExtension: register 'GL_NV_texture_shader2':
reusing id 6
DEBUG: Window::registerExtension: register 'GL_ARB_fragment_program':
reusing id
14
DEBUG: Window::registerExtension: register 'GL_NV_register_combiners':
reusing i
d 11
DEBUG: Window::registerFunction: register 'glColorTableSGI': reusing id 24
DEBUG: Window::registerFunction: register 'glColorTableEXT': reusing id 25
DEBUG: Window::registerFunction: register 'glActiveTextureARB': reusing id 7
DEBUG: Window::registerFunction: register 'glFinalCombinerInputNV':
reusing id 1
8
DEBUG: Window::registerFunction: register 'glCombinerInputNV': reusing id 16
DEBUG: Window::registerFunction: register 'glCombinerOutputNV': reusing
id 17
DEBUG: init FieldContainerType DVRSimpleLUTShader (1)
DEBUG: Window::registerExtension: register 'GL_SGI_texture_color_table':
reusing
id 20
DEBUG: Window::registerExtension: register 'GL_EXT_paletted_texture':
reusing id
21
DEBUG: Window::registerExtension: register
'GL_EXT_shared_texture_palette': reus
ing id 22
DEBUG: Window::registerExtension: register 'GL_ARB_multitexture':
reusing id 2
DEBUG: Window::registerExtension: register 'GL_NV_texture_shader2':
reusing id 6
DEBUG: Window::registerExtension: register 'GL_ARB_fragment_program':
reusing id
14
DEBUG: Window::registerExtension: register 'GL_NV_register_combiners':
reusing i
d 11
DEBUG: Window::registerFunction: register 'glColorTableSGI': reusing id 24
DEBUG: Window::registerFunction: register 'glColorTableEXT': reusing id 25
DEBUG: Window::registerFunction: register 'glActiveTextureARB': reusing id 7
DEBUG: Window::registerFunction: register 'glFinalCombinerInputNV':
reusing id 1
8
DEBUG: Window::registerFunction: register 'glCombinerInputNV': reusing id 16
DEBUG: Window::registerFunction: register 'glCombinerOutputNV': reusing
id 17
DEBUG: Window::registerExtension: register 'GL_ARB_multitexture':
reusing id 2
DEBUG: Window::registerExtension: register 'GL_NV_register_combiners':
reusing i
d 11
DEBUG: Window::registerFunction: register 'glMultiTexCoord2dARB': new id 26
DEBUG: Window::registerFunction: register 'glCombinerParameteriNV': new
id 27
DEBUG: Window::registerFunction: register 'glCombinerParameterfvNV':
reusing id
14
DEBUG: Window::registerFunction: register 'glCombinerInputNV': reusing id 16
DEBUG: Window::registerFunction: register 'glCombinerOutputNV': reusing
id 17
DEBUG: Window::registerFunction: register 'glFinalCombinerInputNV':
reusing id 1
8
DEBUG: Window::registerExtension: register 'GL_SGI_texture_color_table':
reusing
id 20
DEBUG: Window::registerExtension: register 'GL_EXT_paletted_texture':
reusing id
21
DEBUG: Window::registerExtension: register
'GL_EXT_shared_texture_palette': reus
ing id 22
DEBUG: Window::registerExtension: register 'GL_ARB_multitexture':
reusing id 2
DEBUG: Window::registerExtension: register 'GL_NV_texture_shader2':
reusing id 6
DEBUG: Window::registerExtension: register 'GL_ARB_fragment_program':
reusing id
14
DEBUG: Window::registerExtension: register 'GL_NV_register_combiners':
reusing i
d 11
DEBUG: Window::registerFunction: register 'glColorTableSGI': reusing id 24
DEBUG: Window::registerFunction: register 'glColorTableEXT': reusing id 25
DEBUG: Window::registerFunction: register 'glActiveTextureARB': reusing id 7
DEBUG: Window::registerFunction: register 'glFinalCombinerInputNV':
reusing id 1
8
DEBUG: Window::registerFunction: register 'glCombinerInputNV': reusing id 16
DEBUG: Window::registerFunction: register 'glCombinerOutputNV': reusing
id 17
DEBUG: Window::registerExtension: register 'GL_ARB_multitexture':
reusing id 2
DEBUG: Window::registerExtension: register 'GL_NV_register_combiners':
reusing i
d 11
DEBUG: Window::registerFunction: register 'glMultiTexCoord2dARB':
reusing id 26
DEBUG: Window::registerFunction: register 'glCombinerParameteriNV':
reusing id 2
7
DEBUG: Window::registerFunction: register 'glCombinerParameterfvNV':
reusing id
14
DEBUG: Window::registerFunction: register 'glCombinerInputNV': reusing id 16
DEBUG: Window::registerFunction: register 'glCombinerOutputNV': reusing
id 17
DEBUG: Window::registerFunction: register 'glFinalCombinerInputNV':
reusing id 1
8
DEBUG: init FieldContainerType DVRMtexLUTShader (1)
DEBUG: init FieldContainerType DVRLookupTable (1)
DEBUG: init FieldContainerType DVRIsoSurface (1)
DEBUG: Window::registerExtension: register 'GL_ARB_multitexture':
reusing id 2
DEBUG: Window::registerExtension: register 'GL_EXT_texture3D': reusing id 0
DEBUG: Window::registerExtension: register 'GL_NV_register_combiners':
reusing i
d 11
DEBUG: Window::registerExtension: register 'GL_NV_register_combiners2':
reusing
id 12
DEBUG: Window::registerExtension: register 'GL_SGI_color_matrix': new id 23
DEBUG: Window::registerExtension: register 'GL_ARB_fragment_program':
reusing id
14
DEBUG: Window::registerFunction: register 'glActiveTextureARB': reusing id 7
DEBUG: Window::registerFunction: register 'glMultiTexCoord2dARB':
reusing id 26
DEBUG: Window::registerFunction: register 'glTexImage3DEXT': new id 28
DEBUG: Window::registerFunction: register 'glCombinerParameteriNV':
reusing id 2
7
DEBUG: Window::registerFunction: register 'glCombinerParameterfvNV':
reusing id
14
DEBUG: Window::registerFunction: register
'glCombinerStageParameterfvNV': reusin
g id 15
DEBUG: Window::registerFunction: register 'glSecondaryColor3fEXT': new id 29
DEBUG: Window::registerFunction: register 'glSecondaryColor3fvEXT': new
id 30
DEBUG: Window::registerFunction: register 'glCombinerInputNV': reusing id 16
DEBUG: Window::registerFunction: register 'glCombinerOutputNV': reusing
id 17
DEBUG: Window::registerFunction: register 'glFinalCombinerInputNV':
reusing id 1
8
DEBUG: Window::registerExtension: register 'GL_ARB_multitexture':
reusing id 2
DEBUG: Window::registerExtension: register 'GL_EXT_texture3D': reusing id 0
DEBUG: Window::registerExtension: register 'GL_NV_register_combiners':
reusing i
d 11
DEBUG: Window::registerExtension: register 'GL_NV_register_combiners2':
reusing
id 12
DEBUG: Window::registerExtension: register 'GL_SGI_color_matrix':
reusing id 23
DEBUG: Window::registerExtension: register 'GL_ARB_fragment_program':
reusing id
14
DEBUG: Window::registerFunction: register 'glActiveTextureARB': reusing id 7
DEBUG: Window::registerFunction: register 'glMultiTexCoord2dARB':
reusing id 26
DEBUG: Window::registerFunction: register 'glTexImage3DEXT': reusing id 28
DEBUG: Window::registerFunction: register 'glCombinerParameteriNV':
reusing id 2
7
DEBUG: Window::registerFunction: register 'glCombinerParameterfvNV':
reusing id
14
DEBUG: Window::registerFunction: register
'glCombinerStageParameterfvNV': reusin
g id 15
DEBUG: Window::registerFunction: register 'glSecondaryColor3fEXT':
reusing id 29
DEBUG: Window::registerFunction: register 'glSecondaryColor3fvEXT':
reusing id 3
0
DEBUG: Window::registerFunction: register 'glCombinerInputNV': reusing id 16
DEBUG: Window::registerFunction: register 'glCombinerOutputNV': reusing
id 17
DEBUG: Window::registerFunction: register 'glFinalCombinerInputNV':
reusing id 1
8
DEBUG: init FieldContainerType DVRIsoShader (1)
DEBUG: init FieldContainerType DVRGeometry (1)
DEBUG: init FieldContainerType DVRClipObjects (1)
DEBUG: init FieldContainerType DVRClipGeometry (1)
DEBUG: init FieldContainerType Material (1)
DEBUG: init FieldContainerType ChunkMaterial (1)
DEBUG: init FieldContainerType DVRAppearance (1)
DEBUG: init FieldContainerType Slices (1)
DEBUG: init FieldContainerType Particles (1)
DEBUG: init FieldContainerType GeoTexCoords (1)
DEBUG: init FieldContainerType GeoTexCoords1f (1)
DEBUG: init FieldContainerType GeoTexCoords2f (1)
DEBUG: init FieldContainerType GeoTexCoords3f (1)
DEBUG: init FieldContainerType GeoTexCoords4f (1)
DEBUG: init FieldContainerType GeoTexCoords1d (1)
DEBUG: init FieldContainerType GeoTexCoords2d (1)
DEBUG: init FieldContainerType GeoTexCoords3d (1)
DEBUG: init FieldContainerType GeoTexCoords4d (1)
DEBUG: init FieldContainerType GeoPTypes (1)
DEBUG: init FieldContainerType GeoPTypesUI8 (1)
DEBUG: init FieldContainerType GeoPositions (1)
DEBUG: init FieldContainerType GeoPositions2f (1)
DEBUG: init FieldContainerType GeoPositions3f (1)
DEBUG: init FieldContainerType GeoPositions4f (1)
DEBUG: init FieldContainerType GeoPositions2d (1)
DEBUG: init FieldContainerType GeoPositions3d (1)
DEBUG: init FieldContainerType GeoPositions4d (1)
DEBUG: init FieldContainerType GeoPositions2s (1)
DEBUG: init FieldContainerType GeoPositions3s (1)
DEBUG: init FieldContainerType GeoPositions4s (1)
DEBUG: init FieldContainerType GeoPLengths (1)
DEBUG: init FieldContainerType GeoPLengthsUI32 (1)
DEBUG: init FieldContainerType GeoPLengthsUI16 (1)
DEBUG: init FieldContainerType GeoPLengthsUI8 (1)
DEBUG: init FieldContainerType GeoNormals (1)
DEBUG: init FieldContainerType GeoNormals3f (1)
DEBUG: init FieldContainerType GeoNormals3s (1)
DEBUG: init FieldContainerType GeoIndices (1)
DEBUG: init FieldContainerType GeoIndicesUI32 (1)
DEBUG: init FieldContainerType GeoIndicesUI16 (1)
DEBUG: init FieldContainerType GeoColors (1)
DEBUG: init FieldContainerType GeoColors3f (1)
DEBUG: init FieldContainerType GeoColors4f (1)
DEBUG: init FieldContainerType GeoColors3ub (1)
DEBUG: init FieldContainerType GeoColors4ub (1)
DEBUG: init FieldContainerType Light (1)
DEBUG: init FieldContainerType PointLight (1)
DEBUG: init FieldContainerType SpotLight (1)
DEBUG: init FieldContainerType DirectionalLight (1)
DEBUG: init FieldContainerType Group (1)
DEBUG: init FieldContainerType Transform (1)
DEBUG: init FieldContainerType Switch (1)
DEBUG: init FieldContainerType ProxyGroup (1)
DEBUG: init FieldContainerType MaterialGroup (1)
DEBUG: init FieldContainerType InverseTransform (1)
DEBUG: init FieldContainerType Inline (1)
DEBUG: init FieldContainerType DistanceLOD (1)
DEBUG: init FieldContainerType ComponentTransform (1)
DEBUG: init FieldContainerType Billboard (1)
DEBUG: init FieldContainerType SimpleMaterial (1)
DEBUG: init FieldContainerType SimpleTexturedMaterial (1)
DEBUG: init FieldContainerType PhongMaterial (1)
DEBUG: init FieldContainerType FresnelMaterial (1)
DEBUG: init FieldContainerType ImageGenericAtt (1)
DEBUG: init FieldContainerType Image (1)
DEBUG: init FieldContainerType Name (1)
DEBUG: init FieldContainerType VoidPAttachment (1)
DEBUG: init FieldContainerType Node (1)
(1|0)
INFO: Init VRMLWriter
DEBUG: Window::registerExtension: register 'GL_EXT_secondary_color': new
id 24
DEBUG: Window::registerExtension: register 'GL_ARB_multitexture':
reusing id 2
DEBUG: Window::registerExtension: register
'GL_EXT_compiled_vertex_array': new i
d 25
DEBUG: Window::registerExtension: register 'GL_EXT_draw_range_elements':
new id
26
DEBUG: Window::registerFunction: register 'glSecondaryColor3bvEXT': new
id 31
DEBUG: Window::registerFunction: register 'glSecondaryColor3ubvEXT': new
id 32
DEBUG: Window::registerFunction: register 'glSecondaryColor3svEXT': new
id 33
DEBUG: Window::registerFunction: register 'glSecondaryColor3usvEXT': new
id 34
DEBUG: Window::registerFunction: register 'glSecondaryColor3ivEXT': new
id 35
DEBUG: Window::registerFunction: register 'glSecondaryColor3uivEXT': new
id 36
DEBUG: Window::registerFunction: register 'glSecondaryColor3fvEXT':
reusing id 3
0
DEBUG: Window::registerFunction: register 'glSecondaryColor3dvEXT': new
id 37
DEBUG: Window::registerFunction: register 'glMultiTexCoord1svARB': new id 38
DEBUG: Window::registerFunction: register 'glMultiTexCoord2svARB': new id 39
DEBUG: Window::registerFunction: register 'glMultiTexCoord3svARB': new id 40
DEBUG: Window::registerFunction: register 'glMultiTexCoord4svARB': new id 41
DEBUG: Window::registerFunction: register 'glMultiTexCoord1ivARB': new id 42
DEBUG: Window::registerFunction: register 'glMultiTexCoord2ivARB': new id 43
DEBUG: Window::registerFunction: register 'glMultiTexCoord3ivARB': new id 44
DEBUG: Window::registerFunction: register 'glMultiTexCoord4ivARB': new id 45
DEBUG: Window::registerFunction: register 'glMultiTexCoord1fvARB': new id 46
DEBUG: Window::registerFunction: register 'glMultiTexCoord2fvARB': new id 47
DEBUG: Window::registerFunction: register 'glMultiTexCoord3fvARB': new id 48
DEBUG: Window::registerFunction: register 'glMultiTexCoord4fvARB': new id 49
DEBUG: Window::registerFunction: register 'glMultiTexCoord1dvARB': new id 50
DEBUG: Window::registerFunction: register 'glMultiTexCoord2dvARB': new id 51
DEBUG: Window::registerFunction: register 'glMultiTexCoord3dvARB': new id 52
DEBUG: Window::registerFunction: register 'glMultiTexCoord4dvARB': new id 53
DEBUG: Window::registerFunction: register 'glSecondaryColorPointerEXT':
new id 5
4
DEBUG: Window::registerFunction: register 'glClientActiveTextureARB':
new id 55
DEBUG: Window::registerFunction: register 'glLockArraysEXT': new id 56
DEBUG: Window::registerFunction: register 'glUnlockArraysEXT': new id 57
DEBUG: Window::registerFunction: register 'glDrawRangeElementsEXT': new
id 58
DEBUG: Window 0x83a6660: GL Extensions: GL_ARB_depth_texture
GL_ARB_imaging GL_A
RB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_point_parameter
s GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects
GL_ARB_shading_languag
e_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube
_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 G
L_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_objec
t GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
GL_S3_s3tc GL_EXT
_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements GL
_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_paletted_tex
ture GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_rescale_normal GL
_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_s
hared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_compre
ssion_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_
combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture
_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array
GL_HP_occ
lusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_r
egion GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp
GL_NV_fence
GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV
_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range
GL_NV_point_s
prite GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_rectangl
e GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_vertex_
array_range GL_NV_vertex_array_range2 GL_NV_vertex_program
GL_NV_vertex_program1
_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod
GL_SGIX_dept
h_texture GL_SGIX_shadow GL_SUN_slice_accum
WARNING: Window::getFunctionByName: Couldn't get function
'glProgramStringARB' f
or Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glBindProgramARB' for
Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glDeleteProgramsARB'
for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glProgramLocalParamet
er4fvARB' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glGetProgramivARB' fo
r Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function 'glTexImage3D'
for Win
dow 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glTexSubImage3D' for
Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glActiveTextureARB' f
or Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glCompressedTexImage1
DARB' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glCompressedTexSubIma
ge1DARB' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glCompressedTexImage2
DARB' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glCompressedTexSubIma
ge2DARB' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glCompressedTexImage3
DARB' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glCompressedTexSubIma
ge3DARB' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glCombinerParameterfv
NV' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glCombinerStageParame
terfvNV' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glCombinerInputNV' fo
r Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glCombinerOutputNV' f
or Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glFinalCombinerInputN
V' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glPointParameterfEXT'
for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glPointParameterfvEXT
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glBlendColorEXT' for
Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glBlendEquation' for
Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glColorTableSGI' for
Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glColorTableEXT' for
Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glMultiTexCoord2dARB'
for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glCombinerParameteriN
V' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glTexImage3DEXT' for
Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glSecondaryColor3fEXT
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glSecondaryColor3fvEX
T' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glSecondaryColor3bvEX
T' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glSecondaryColor3ubvE
XT' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glSecondaryColor3svEX
T' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glSecondaryColor3usvE
XT' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glSecondaryColor3ivEX
T' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glSecondaryColor3uivE
XT' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glSecondaryColor3dvEX
T' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glMultiTexCoord1svARB
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glMultiTexCoord2svARB
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glMultiTexCoord3svARB
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glMultiTexCoord4svARB
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glMultiTexCoord1ivARB
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glMultiTexCoord2ivARB
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glMultiTexCoord3ivARB
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glMultiTexCoord4ivARB
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glMultiTexCoord1fvARB
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glMultiTexCoord2fvARB
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glMultiTexCoord3fvARB
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glMultiTexCoord4fvARB
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glMultiTexCoord1dvARB
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glMultiTexCoord2dvARB
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glMultiTexCoord3dvARB
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glMultiTexCoord4dvARB
' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glSecondaryColorPoint
erEXT' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glClientActiveTexture
ARB' for Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glLockArraysEXT' for
Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glUnlockArraysEXT' fo
r Window 0x83a6660.
WARNING: Window::getFunctionByName: Couldn't get function
'glDrawRangeElementsEX
T' for Window 0x83a6660.
DEBUG: Window(0x83a6660): Constant 0x84e2 value is 4.000 -inf
DEBUG: Window(0x83a6660): Constant 0x8872 value is -inf -inf
DEBUG: Window(0x83a6660): Constant 0x8871 value is -inf -inf
DEBUG: Window(0x83a6660): Constant 0x84e2 value is 4.000 -inf
DEBUG: Window(0x83a6660): Constant 0x8872 value is -inf -inf
DEBUG: Window(0x83a6660): Constant 0x8871 value is -inf -inf
DEBUG: Window(0x83a6660): Constant 0x84e2 value is 4.000 -inf
DEBUG: Window(0x83a6660): Constant 0x8872 value is -inf -inf
DEBUG: Window(0x83a6660): Constant 0x8871 value is -inf -inf
DEBUG: Window(0x83a6660): Constant 0x84e2 value is 4.000 -inf
DEBUG: Window(0x83a6660): Constant 0x8872 value is -inf -inf
DEBUG: Window(0x83a6660): Constant 0x8871 value is -inf -inf
WARNING: Constant Registration failed: invalid enumerant (0x500)
WARNING: MatrixPerspective: fovy 0 very small!
WARNING: MatrixPerspective: near 0 ~= far 0!
WARNING: MatrixPerspective: fovy 0 very small!
Hope u can help me,
Ciao,
Marco
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