Hi,

ok - I've added setZWriteTrans - looks ok.
Thanks for all your hints and ideas!!

Greets,

Patrik

 

-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Dirk
Reiners
Gesendet: Mittwoch, 29. Dezember 2004 16:54
An: users
Betreff: Re: AW: AW: [Opensg-users] Problems with Chunkmaterial

On Wed, 2004-12-29 at 09:20, Andreas Zieringer wrote:
> Hi Patrik,
> 
> as I already said the difference is the z write transparency option in 
> the render action. If you turn it on your example file looks ok, but 
> this won't solve the face sorting problem.

Given that code speaks louder than words... ;)

Add the following to the whatever viewer you're using:

RenderAction *ract = dynamic_cast<RenderAction*>(mgr->getAction());
ract->setZWriteTrans(true);

and the results should be the same.

Why does Vred use a different default than the OpenSG viewer? Given that
neither is really a solution, it's a question of taste and what the typical
cases are. For some things false is better, for some true is better, it's
really hard to say. The only real solution would be face-level sorting, or
if you have intersecting polygons, depth-peeling.
Both of these are pretty expensive, so the transparency problem is unlikely
to go away, even if OpenSG supported those two.

Yours

        Dirk




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