Hi.
I've setup some volume rendering using the OSGDVRVolume node. I use an OSGClipPlaneChunk to clip the volume, thus allowing one to see inside it.

Now I need to read back the plane where the volume is cut as a 2d texture. What I gathered so far is that the ClipPlaneChunk is not the way to go, but I haven't been able to find any documentation about this in OpenSG/Source/System/NodeCores/Drawables/VolRen.

Any suggestions?

/Allan




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