Hello Dirk,

Thanks for your answer.
The scene I have is quite simple: this is a cross of 3 planes (one xy, one xz, and one zy, and they are centered with 0,0,0) and on each there is grayscale texture. Every pixel which are originaly black are completely transparent the other have no transparency (is there actually a way to give a grayscale texture without transparency values and that OpenSG automatically gives a transparency value 1 to the black pixels ?).

The effect I'm getting is the following for example:

let say the position of my viewpoint is 1,1,1 and the direction vector is -1,-1,-1 (I look to the center of the world). Sometime I can see the entire plane xz, behind it the plane zy and behind it the plane xy. I should only see a qurter of each plane. What I can see through the transparnt pixels seems to be correct.

I give a texture to an ImagePtr with the method set and the arguments (Image::OSG_LA_PF, width,height, 1, 1, 1, 0, buffer, Image::OSG_UINT8_IMAGEDATA). The texture is given to a SimpleTextureMaterial which is given to a Plane geometry.

Best regards.

Vincent

Dirk Reiners wrote:

        Hi Vincent,

On Wed, 2005-02-16 at 07:00, Vincent Honnet wrote:
Hello,

I#m using transparent textures but OpenSG seems to have problem with
the
depth  ordering. Is there an option to switch on ?

OpenSG does transparency sorting by default, by only on a per-object
basis (centroid of bounding box). So if you have multiple non-coplanar
polygons in an object, or multiple transparent object there can be
situations where it's off.
What's your scene, what's the exact effect you're getting?

       Dirk



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