You're awesome. It worked perfectly. On 4/18/05, Dirk Reiners <[EMAIL PROTECTED]> wrote: > > Hi Mike, > > On Sat, 2005-04-16 at 17:05 -0700, mike penick wrote: > > We are having trouble with rendering order especially with translucent > > objects. > > > > Examples: > > 1) We have tree models where the trunk renders in front of the leaves. > > 2) Our fire particle systems renders behind our trees instead of > > blending on top of them. > > > > How do we make thing render in a specific order? Is this even possible? > > By default transparent objects are rendered last and back to front. The > operative word here is objects, i.e. if all your leaves are one big > objects, the sorter might decide that they are behind the trunk. > > You can manipulate it manually by setting the sortKey of the Material > used to something bigger than 0. The bigger, the later it's rendered. > > Hope it helps > > Dirk > > -- > -- Dirk Reiners OpenSG Forum [EMAIL PROTECTED] > -- The OpenSG Open Source Scenegraph: http://www.opensg.org > -- Join the list at http://lists.sf.net/lists/listinfo/opensg-users > > ------------------------------------------------------- > This SF.Net email is sponsored by: New Crystal Reports XI. > Version 11 adds new functionality designed to reduce time involved in > creating, integrating, and deploying reporting solutions. Free runtime info, > new features, or free trial, at: http://www.businessobjects.com/devxi/728 > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users >
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