Is it possible to compile OpenSG 1.4 (or the CVS version) to use X11 on
Mac OS X?  Things work beautifully when using the GLUT framework (kudos
to whomever did that work!), but I would like to try OpenSG with VR
Juggler on Mac OS X.  Presently, VR Juggler requires X11 for its OS X
support, and I have a feeling that I am going to need OpenSG to know
about X11 as well.  (I have come to this conclusion because I get a bus
error deep in OpenSG the first time an attempt is made to render the
scene in a VR Juggler application.)

At this point, I do not yet understand the OpenSG build system well
enough to figure out for sure how to make it compile the X11 code in
OpenSG.  If it requires tweaking makefiles, that's fine.  I am not
looking for a long-term solution.  I just want to determine whether I
can use my PowerBook for some near-term OpenSG+VRJ development instead
of using Windows.  :)

On a semi-related topic, I do see errors when compiling the Qt code
where it is failing to find X11 headers.  This suggests to me one of two
things:

   1) Qt/X11 is expected to be used on OS X instead of Qt/Mac
   2) The Qt code in OpenSG has not been tested on OS X yet

I have my OpenSG 1.4.0 build configured to use Qt/Mac, which doesn't
seem to satisfy the Qt dependency.  I could switch over to using Qt/X11,
especially if doing so would make a difference in whether OpenSG will be
able to be compile against X11 on OS X.

Thanks in advance.

 -Patrick


-- 
Patrick L. Hartling                    | VP Engineering, Infiscape Corp.
PGP: http://tinyurl.com/2msw3          | http://www.infiscape.com/

Attachment: signature.asc
Description: OpenPGP digital signature

Reply via email to