Hi Marc,

On Wed, 2005-04-27 at 09:50 +0200, marc wrote:
> Hi,
> 
> I think I have a simple question:
> 
>       I have some textures. Now I will that they are presented for all nodes
> to use in the actual aplication, instatiate by name. I think a way to do
> that is to put the textures in a GroupNode, and then put it in the
> scenegraph to send around. For not rendering I will set: 
...
> 
> Did I need a geometry represention for to hold the texture, or will the
> GroupNode enough so that I can put it into the scenegraph:

No, the MaterialGroup is fine.

> Can someone help, if this is a good way for to do that? I haven't
> implemented it right now, so I can not say if it works?

I don't see a reason why it wouldn't work. I think Andreas does
something similar in Vred.

        Dirk

-- 
-- Dirk Reiners               OpenSG Forum             [EMAIL PROTECTED] 
-- The OpenSG Open Source Scenegraph:            http://www.opensg.org
-- Join the list at    http://lists.sf.net/lists/listinfo/opensg-users



-------------------------------------------------------
SF.Net email is sponsored by: Tell us your software development plans!
Take this survey and enter to win a one-year sub to SourceForge.net
Plus IDC's 2005 look-ahead and a copy of this survey
Click here to start!  http://www.idcswdc.com/cgi-bin/survey?id=105hix
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to