Hi Marc,
On Wed, 2005-04-27 at 09:50 +0200, marc wrote:
> Hi,
>
> I think I have a simple question:
>
> I have some textures. Now I will that they are presented for all nodes
> to use in the actual aplication, instatiate by name. I think a way to do
> that is to put the textures in a GroupNode, and then put it in the
> scenegraph to send around. For not rendering I will set:
...
>
> Did I need a geometry represention for to hold the texture, or will the
> GroupNode enough so that I can put it into the scenegraph:
No, the MaterialGroup is fine.
> Can someone help, if this is a good way for to do that? I haven't
> implemented it right now, so I can not say if it works?
I don't see a reason why it wouldn't work. I think Andreas does
something similar in Vred.
Dirk
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