Hello all!
Playing around with OpenSG actors I've found a bug in the actorEditGUI tool
(on Windows but that should concern all platforms).
When I want to save the generated base / class files for my Actor "BlaActor"
into a directory "C:\TEMP\MyActor" the files are placed into "C:\TEMP" and
the files are named like "MyActorBlaActorBase.h" and so on.
Fix:
In the file OSGActorEditViewCtl_qt.cpp are the methods
ActorEditViewCtl::writeActorBaseCodeButtonClicked and
ActorEditViewCtl::writeActorCodeButtonClicked
in each method after the lines...
-cut---------------------------
if(dirName.isEmpty() == true)
return;
-cut---------------------------
...one should add a simple
-cut---------------------------
dirName += "/";
-cut---------------------------
There is no need for a distinction between the directory separators "/" and
"\\" on windows, so you can safely use "/" in all cases.
Bye, Joerg.
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