Hi!

The default values of the color fields of the MaterialChunk have alpha set
to 0.0f.
Is there a reason for this?

I stumbled across weird behavior when I used a MaterialChunk without
changing its default diffuse color.
With setZWriteTrans not enabled on the RenderAction, the nodes were rendered
without proper depth sorting since
the isTransparent method returns true.

Another unwanted behavior (I think...) is if you add a BlendChunk with
GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA the geometry will be completely
transparent using the default values on MaterialChunk.


/Fredrik




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