Dear all,
I am embeding cal3d to OpenSG and problems occur creating a new geometry.
I specify the problem in vertex array and index.
For the geometry lens, should I assign the vertex count or the (face
count)*3 using triangles?
For the face index, I read the face index from the calrender, an array
storing the face index.
The result is not correct. It seems index does not work properly.
Does anybody have experience in creating a new geometry reading from other
model format?
Or sb. is ding Cal3D with OpenSG??
Best Regards.
Jiejie Zhu
[EMAIL PROTECTED]
2005-06-02
�������������������������������������������+�^甸��X���'���u��j(��懋�nr)�a�ht�j�!
朕��^�篆��潼*�j����.�)�a�ht�j�!��,)茛�a�
ü僻n瑗u�、������\���2㈥杪p)�X�j亘�巷�拳��i���z鳐����&、��z��~}���+��,�贳m4������������������������������������:�Р畋觎�ē�x%��Nラ����z���+-雏(悍~��{�薅mο��X�断膦贶y�+�镧z咤��l�X��)撸�)z{
��