Hallo Aron,

using material groups is the prefered way to do it, in fact other 
toolkits like cosmo3d are doing the same with the concept of shapes 
which contain geometry. 

HTH

Matthias

On Wednesday 22 June 2005 18:16, Aron Bierbaum wrote:
> I am using OpenSG to create a scene graph that has a lot of
> repetitive geometry. While converting my data I have created a cache
> of GeometryPtrs so that I can reuse the geometry data between nodes.
> I am running into an issue where multiple nodes contain the same
> geometry may have different materials. Is there a preferred method to
> handle this. I would rather avoid the overhead of using
> MaterialGroups if possible.
>
> Thanks,
> Aron
>
>
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