Hallo Aron, using material groups is the prefered way to do it, in fact other toolkits like cosmo3d are doing the same with the concept of shapes which contain geometry.
HTH Matthias On Wednesday 22 June 2005 18:16, Aron Bierbaum wrote: > I am using OpenSG to create a scene graph that has a lot of > repetitive geometry. While converting my data I have created a cache > of GeometryPtrs so that I can reuse the geometry data between nodes. > I am running into an issue where multiple nodes contain the same > geometry may have different materials. Is there a preferred method to > handle this. I would rather avoid the overhead of using > MaterialGroups if possible. > > Thanks, > Aron > > > ------------------------------------------------------- > SF.Net email is sponsored by: Discover Easy Linux Migration > Strategies from IBM. Find simple to follow Roadmaps, straightforward > articles, informative Webcasts and more! Get everything you need to > get up to speed, fast. > http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
