There was a message related to this topic a few days ago, but I want to make sure I understand it correctly. If you have MaterialGroups at different levels in your hierarchy, I believe priority is given to the MaterialGroup closest to the leaf node, rather than the MaterialGroup closest to the root node. Is that correct?
If that first part is correct, is there a way to override materials? In my particular case, I might like to render an entire scene with one shader and no textures applied to all geometry. -- Terry Welsh - mogumbo 'at' gmail.com www.reallyslick.com | www.infiscape.com | www.vrsource.org ------------------------------------------------------- This SF.Net email is sponsored by the 'Do More With Dual!' webinar happening July 14 at 8am PDT/11am EDT. We invite you to explore the latest in dual core and dual graphics technology at this free one hour event hosted by HP, AMD, and NVIDIA. To register visit http://www.hp.com/go/dualwebinar _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
