Hi Enrico,

that's not possible right now, but we could change this just need to add a SHLChunkPtr to the background. Well that's kind of a hack perhaps it is better to add a multi field of ChunkPtr's or 6 ChunkMaterials instead of 6 TextureChunk's?

Andreas

hi opensg users,
i have a small question:
is it possible to render the skybackground with an opengl SL shader? I usually use an SHLChunk for this kind
of works, but in this case I don't know where to
attach it.

thanks...
enrico



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