Hello Dirk On Tuesday 12 July 2005 17:36, Dirk Reiners wrote: > Hi Marcus, > On Tue, 2005-07-12 at 09:55 +0200, Marcus Lindblom wrote: > > Sure. Sorry for causing some ruckus. I just got a bit worried about > > to the long-term effects (w.r.t. future developments of OpenSG) by > > this change. > > No problem, concerns are always welcome. We always want to make > things better, but without knowing what people do and how they're > using the system we can't know if a change would be problematic for > some of you. > > BTW, I checked in the change and a test program.
I think both cases would be interesting: - A MaterialGroup that totally overrides standard materials (e.g. shadow rendering pass) - As well as some kind of combination, e.g. a MergeMaterialGroup at the top switching on wireframe rendering, backface culling, whatever my 2 cents Matthias ------------------------------------------------------- This SF.Net email is sponsored by the 'Do More With Dual!' webinar happening July 14 at 8am PDT/11am EDT. We invite you to explore the latest in dual core and dual graphics technology at this free one hour event hosted by HP, AMD, and NVIDIA. To register visit http://www.hp.com/go/dualwebinar _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
