Andreas Zieringer schrieb:
Hi Tobias,
could be some ati specific problem I had some crashes with animated
vertex positions. Can you try to add the following line into your app
after the osgInit(argc, argv) call.
OSG::Window::ignoreExtensions("GL_EXT_compiled_vertex_array");
Andreas
Thanks for the hint, but i cannot reproduce the failure anyway, for
after heavily changes of the code its magically working :-)
Greetings,
Tobias
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