Andreas Zieringer schrieb:

Hi Tobias,

could be some ati specific problem I had some crashes with animated vertex positions. Can you try to add the following line into your app after the osgInit(argc, argv) call.

OSG::Window::ignoreExtensions("GL_EXT_compiled_vertex_array");

Andreas

Thanks for the hint, but i cannot reproduce the failure anyway, for after heavily changes of the code its magically working :-)

Greetings,
Tobias



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