Hi Christoph,

On Fri, 2005-08-05 at 14:41 +0200, Christoph Sauer wrote:
> Hi, 
> I have a problem that should be very common but still I did not find a
> solution to it yet.
> For example if you wanted to model the movement of a leg where the model of
> the leg ist stored in a seperate file that is in an openSG compatible
> format, how would you proceed? More specificly, what can I do to keep the
> mesh connected while assigning different parts of it to different geometry
> cores? I hope it can be avoided to split the mesh, actually I'm quite sure
> it can but I just don't know how and creating walking animations with gaps
> between upper and lower leg (which would be the result of splitting up the
> mesh) doesn't look to good.
> Thanks in advance for you help :-)

The problem is that you're probably wanting to use different
transformations on the different cores of the different parts, right?
That means that two vertices of a polygon would use different matrices
when rendered, and OpenGL doesn't support that directly. You can use
shaders or the old matrix_palette extension to simulate that behavior,
but OpenSG doesn't directly support this right now.

Sorry

        Dirk




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