Hi Manfred,
On Wed, 2005-08-10 at 11:17 +0200, Manfred Weiler wrote:
>
> I'm not completely sure, but I remember there might be a limitation of
> OpenGL, that 3D textures need to have a size of at least 2 in every
> dimension. Maybe this explains your problems.
I think his texture has more slices, but he's trying to draw only one,
and that crashed somewhere in the Brick. I think there are some places
that expect to have a previous slice, we're just looking into that.
Dirk
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