hi Andreas, Dirk

Andreas Zieringer wrote:
looks like you are using too much memory on the graphics card. After optimizing the materials with vred (this reduced the textures from 120MB to 40MB) I got about 30 fps on my FX 5900 Ultra.

mhm. When I display used texture memory size (using the stats), it only states about 40 MB - but which size do stats show? The size of unique files used? If materials are not shared I think we indeed have the solution ;)

Was this an optimization that in earlier OpenSG revisions (as in 1.2 and 1.3 dailybuilds) occured automatically? This would explain the change in speed with unchanged datasets I did experience. It's true that the data I load has a lot of textures assigned - not too many different ones and the wrl original format is quite - let's say - a bit suboptimal, structurewise.

About the pot / npot issue - materials indeed don't seem to be scaled automatically to pot - at least OSG::Image::scaleNextPower2() doesn't seem to be called by the loaders. So I'll do that manually, right - good point on that. Might explain why one of the driver revisions runs fast while others don't - maybe nvidia once did special handling for npot textures ...

Anyway, I now get about 20 fps on the fx1300, fx 3400 runs at 50 - which is what I expected :) One thing I still find strange is that the machine with the old driver revision runs at full speed regardless of texture usage optimizations ..

 Thanks, this helped a lot - best regards,
-.jan.-

--
 Jan Wurster :: developer

 IC:IDO GmbH :: Jurastr. 8 :: 70565 Stuttgart :: Germany
 http://www.icido.de :: phone +49 711 27 303 163


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