Andreas Zieringer wrote:
Hi,

you can disable the state sorting just add your scene as a child of a StateSortingGroup node.

Andreas

Yes, of course!

    Hi Allan,

On Thu, 2005-09-15 at 13:59 +0200, Allan Rasmusson wrote:

Hi.
I was just wondering whether it is safe to assume that the rendering order of nodes added to a groupcore is the same as the order they were added in.
   To clarify:
Nodes A and C are a geometry nodes, while node B is a switch node. Can I do:

[..snip..]


OpenSG (like any other scenegraph worth its salt ;) does not guarantee
any ordering for rendering, as one of the main ways to optimize
performance is to reorder the nodes to minimize state changes.

Yeah, I figured you did this the proper way :-)

But I'm not sure if you mean rendering (i.e. drawing) or traversal
during culling. The traversal does go the way you describe. What are you
trying to do?

    Dirk

I have some problems when drawing my own geometry upon the OSGDVRVolume and in an attempt to debug this I wanted to check the rendering order. The problems turns out to be very simple though: DVRVolumes disables the Z-buffer. Is that really necessary? Well, I'll try enabling it today and let you know what happens.

/Allan


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