ohhh, sorry... I should have know. Thanks !
Dirk Reiners a écrit :
Hi Vincent,
On Thu, 2005-09-22 at 16:05 +0200, Vincent Honnet wrote:
Hi Dirk,
Thanks once again for your time !
Here is an example based on the tutorial 08material. With 1 to 4 you can
change the front and back mode of the cylinder, with 6 to 9 the modes of
the torus. Play a bit with those modes and you will hopefully see the
problem I have. The first thing you can try is key 9 which should change
the rendering of the torus in shaded-shaded, but it does not, it renders
in the same mode like the cylinder.
I hope you will see what I mean.
I found a problem, and that is that you're using a wrong enumerant. The
value for filled polygons is GL_FILL, not GL_SHADE_MODEL. Try to replace
all GL_SHADE_MODEL with GL_FILL, and see if that's what you expect to
see.
Hope it helps
Dirk
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