Hi all OpenSG users,
i was wondering whether in the new 1.6 version 
was added support for the 16bit floating point
half textures. it would be very handy to pass
half raw pixels to my shaders, without having
to scale all the image off-line. 

Thanks!
enrico



-------------------------------------------------------
This SF.Net email is sponsored by:
Power Architecture Resource Center: Free content, downloads, discussions,
and more. http://solutions.newsforge.com/ibmarch.tmpl
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to