Hi all OpenSG users, i was wondering whether in the new 1.6 version was added support for the 16bit floating point half textures. it would be very handy to pass half raw pixels to my shaders, without having to scale all the image off-line.
Thanks! enrico ------------------------------------------------------- This SF.Net email is sponsored by: Power Architecture Resource Center: Free content, downloads, discussions, and more. http://solutions.newsforge.com/ibmarch.tmpl _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
