This is a long shot, but I wanted to see if anyone else out there has been having similar problems to mine. I'm getting mysterious segfaults running an app with a very complex scenegraph. Occasionally, my machine just reboots. I'm using FC4 with a GeForce 7800 (driver version1.0-7676).
Looking at stack traces were not helping me. So by comparing with older OpenSG versions I found that I could fix my problems by commenting out the following lines in OSGTextureChunk.cpp: 666 if(win->hasExtension(_extTextureFilterAnisotropic)) 667 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, getAnisotropy()); 971 !win->hasExtension(_arbTextureNonPowerOfTwo) && 1297 || win->hasExtension(_arbTextureNonPowerOfTwo) I also tried using export OSG_IGNORE_EXTENSIONS=GL_ARB_texture_non_power_of_two,GL_EXT_texture_filter_anisotropic but that does not help. Has anyone else had any problems like this lately? -- Terry Welsh - mogumbo 'at' gmail.com www.reallyslick.com | www.infiscape.com | www.vrsource.org ------------------------------------------------------- This SF.Net email is sponsored by the JBoss Inc. Get Certified Today * Register for a JBoss Training Course Free Certification Exam for All Training Attendees Through End of 2005 Visit http://www.jboss.com/services/certification for more information _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
