Hi Dirk,

is this change within the current branch or only within the 2.0 branch ? 
It would be nice if fundamental changes like this could be announced 
with a reasonable reaction time prior to the change. 

Regards

Matthias

On Monday 07 November 2005 23:47, Dirk Reiners wrote:
>       Hi everybody,
>
> because of an increasing number of users running into problems when
> trying to use OpenSG and other OpenGL code I've changed the handling
> of OpenGL objects to use the 'normal' OpenGL allocation functions
> like glNewLists or glGenTextures. This should allow OpenSG to
> peacefully coexist with OpenGL code, something that seems to happen
> much more frequently than I thought.
>
> This is a non-trivial change in terms of possible side-effects, so
> I'd like to ask you to report anything unusual happening with
> textures, shaders or display lists/geometry when using a current CVS
> or dailybuild version.
>
> Yours
>
>       Dirk
>
>
>
>
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