Hello Jean-Sebastian,

maybe you could send a minimal osb file with the shader to me or andreas 
and we will have a look into it. Without the file it will be hard to 
find out what is going on, on my pc with x600 graphics I sometimes 
experience problems with typical scenes (big but without shaders) and I 
tend to ript it out within the next weeks when the 512mb version of the 
gtx7800 is available.

Best regards

Matthias
> fglrx_dri is the ATI driver, so I think this confirms that the
> problem at least involves ATI's Linux driver. Seems it makes the
> program segfault when it tries to link the shaders.
>
> Now, I've done some shader coding on my own (without OpenSG) and I
> think that most things (especially a minimal shader like the one I
> tried here) should work both on nVidia and ATI in Linux. So I'm not
> sure what the problem is here.
>
> Also, on the very same machine, vred works and draws the shader
> correctly! (for the same scene, as well as other shaders in the
> examples that come with vred) That's what's got me stumped...
>
> To recap:
> vred:         works
> my program:   segfaults
> OpenSG tests: segfault
>
> I tried using the libOSG*.so libs that came in the vred archive I
> downloaded, but they are linked against libstdc++.so.5, and they
> cause the program to segfault as soon as it is run (right at the
> start). So I can't check if that would work, but I imagine it would.
> What would be different between the OpenSG libs used by vred and the
> ones in the 2005/11/14 daily build?
>
> Thanks again in helping me pinpoint this...
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay     [EMAIL PROTECTED]
>                          http://whitestar02.webhop.org
>
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