I found a nasty gotcha associated with moving nodes around and then sending changes over the network. Since an OSG::Node can only have one parent, if you use Node::addChild(mynode), mynode loses any parent that it had before and gains a new parent.
The resulting scene graph looks fine on my local machine, but changes do not propogate correctly to my receiving machine. I end up with two copies of mynode on the receiving machine. This problem goes away if I explicitly remove mynode from its original parent using subChild before adding it to a new parent. Would it be possibly to fix this so that the appropriate changes get transmitted to the receiving machine or should I just be more careful with my code? -- Terry Welsh - mogumbo 'at' gmail.com www.reallyslick.com | www.infiscape.com | www.vrsource.org ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37&alloc_id865&op=click _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
