Hi Xavier,
On Thu, 2005-12-08 at 10:37 +0100, Xavier Larrode wrote:
>
> hum so i suppose that with a width of 32 and a width of 1024 i won't
> get the same quad on the textTXFGeo, but i'v got the same.
> So i don't know how to have a smaller texture without using the scale
> parameter wich make my texture ugly (mipmapping?) as you can see
> here :
>
> http://www.irisa.fr/siames/GENS/xlarrode/infoBulle2.png
>
> and without scale :
> http://www.irisa.fr/siames/GENS/xlarrode/infoBulle.png
That's probably a mipmapping problem, yes.
> And i have a nice resolution with a font of 192 and textureWidth 512
That's the problem: you text is much smaller than 192. To display it at
the shown size, the system needs to use a lower mipmap. Have you tried
using a smaller size?
> Perhaps there is a way to disable mipmapping for this texture?
There is (just set the minification filter to GL_LINEAR), but it would
look even worse.
Hope it helps
Dirk
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