Dirk Reiners wrote:
[snip]
We fixed that in 2.0 by adding priorities to the chunks. For 1.x I would
recommend running win->validateAllGLObjects() as part of the application
startup. The nice side-effect is that this will also create the display
lists for the Geometries, so you avoid that hickup when switching LODs,
too.
Would this also take care of the much more painful hickup of shaders
being compiled the first time they are used?
-Allen
Hope it helps
Dirk
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