Hi guys, I've some problems navigating my CAVE environment. I'm using a 
ProjectionCameraDecorator and a tracking system of the head, and also a 
navigation window... When user moves the mouse on the navigation window the 
"virtual cave" moves and rotates. The data given by the tracking system sets 
the user node that is a child of camera beacon. The movemnt of the mouse set 
the matrix inside the camera beacon. This should be right I think. What is 
really strange is that navigation works correctly if I rotate the cave, but if 
I translate the cave in the front panel (z-axis) the projection fails (as if 
only viewpoint moves and walls stays in their place) the frustum makes longer 
and longer and so the objects.. What's wrong??

Thanks and merry X-Mas



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