Hi guys, I've some problems navigating my CAVE environment. I'm using a ProjectionCameraDecorator and a tracking system of the head, and also a navigation window... When user moves the mouse on the navigation window the "virtual cave" moves and rotates. The data given by the tracking system sets the user node that is a child of camera beacon. The movemnt of the mouse set the matrix inside the camera beacon. This should be right I think. What is really strange is that navigation works correctly if I rotate the cave, but if I translate the cave in the front panel (z-axis) the projection fails (as if only viewpoint moves and walls stays in their place) the frustum makes longer and longer and so the objects.. What's wrong??
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