Ah. Many thanks for checking it out and finding a workaround!
Wr.t. shaders: we're using an old nvidia driver (78.01) at the moment.
Will update and fix shaders soon.
Best Regards
/Marcus
Andreas Zieringer wrote:
Hi Marcus,
well I couldn't fix the bug but I found a workaround. If you set the
sort key of the transparent material to 1 everything looks fine.
Because of the transparent sorting the rendering order changes and
this leads to the rendering bug.
BTW how did you compile your shader code on my fx7800 with the latest
drivers I get many warnings and errors. There is a nice tool for
validating the shader code
http://developer.3dlabs.com/downloads/glslvalidate/index.htm
Andreas
Can you try to add begin/endEditCP around the cm->subChunk and
cm->addChunk perhaps this helps.
The findChunk() problem has disappeared, regardless of that. It was
very repeatable until I mucked around with it a bit and now I don't
get the warning anymore.
Anyway, I don't get the error and the other material problem I had
is still there. (a TextureChunk in slot 1 of one material is
sometimes applied in other materials, depending on rendering order,
i.e. camera pos )
can you write your scene as a osb file out? So I could look into it.
http://yar.nu/macke/scene.zip
I get the switching material issue in the SceneViewer as well, so you
should be able to reproduce it.
Best regards,
/Marcus
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