Hi Marcus,
On Mon, 2006-02-13 at 16:42 +0100, Marcus Lindblom wrote:
> Then it probably was only written in my mind... :)
All those wonderful messages we only send in our minds... Where is the
mind-link when you need it? ;)
> ~72 fps with nonmodified OpenSG 1.6 opt-dlls and about ~100 fps with
> mine. No vsync with either.
How big was the scene? That's a noticeable difference...
> I also had made a few compiler-switch changes to the dlls (release
> versions), this may affect things as well.
> - Link to release-versions of the c++-runtime-dlls, not debug.
> - Disable buffer security checks .
> - Optimize for P4.
> - Set inline-expansion to all-suitable.
> - Generate debug info files (.pdb) (was only done for debug, having it
> in release gives useful call stacks)
>
> However, the VTune call-graph showed that glFinish occupied quite a lot
> of time, so I figured I'd best get rid of it.
OK.
> Fully understandable. :) However, if one is not collecting statistics,
> then it is not necessary, or?
Yes and no. The terrain node uses it to adjust the level of detail it
displays, but other than that you're right.
Dirk
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