Hi Julio,

Julio Radillo wrote:

Hi,
thanks Andreas, that's what i was doing wrong i tought that texCoords2 where for vec2f and texCoords3 where for Vec3f so i assumed to use setTexCoords2. Okay, so now I have the texture displaying, but now it doesn't display correctly , i uploaded my scene to rapidshare so you can see what i mean. Are my texCoords wrong?, or am i adding the indices to the texcoords wrong?, any help or advice as to why this might be happening would be appreciated.

Hm, you use 1D texcoords, which is a little surprising given the 2D texture that you have. Is that on purpose?

   Dirk



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