Hello,

most loaders try to maintain the structure of a model to be loaded as 
close as possible (if the semantics are similar). Take a look at the 
structure of the vrml-File and compare it with the one after import.

HTH

Matthias

On Monday 27 February 2006 10:54, antonio_lioy wrote:
> Hi guys, I need to know where the SceneFileHandler puts the global
> transform data (i.e. the data that place the whole model on the
> scene) when we load a VRML model using its read  method. In other
> words, does the loader build a graph that has a default initial
> structure (so I can easily find the data), because it seems to me
> that the data are in different position for different models (I mean
> global poitioning data, if it in different positions, how may I find
> it?)
>
> Sorry for not being very clear...
>
> Esimio prof. Antonio Lioy
>
>
>
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