Hello Dirk, since the introduction of the front/back material I have trouble to understand what it is really about and what can be done with it and how to achieve these effect (Andreas couldn't explain it either). I am used to the semantics that SGIs Optimizer used, where the front and back material could be really different, but lighting was not perfect for the back material (it had the advantage that you could use different textures for both sides).
How can I achieve different colors for front and back ? At the moment I would use a multipass material, with different materials for front and back (each having a PolygonChunk with activated front/back culling). Regards Matthias > in Source/System/State: > front/back color material problem fixed -- +---------------------+----------------------------+ | VREC GmbH | | | Matthias Stiller | | | Robert-Bosch-Str. 7 | tel: +49 6151 4921034 | | 64293 Darmstadt | web: http://www.vrec.de | | Germany | mail: [EMAIL PROTECTED] | +---------------------+----------------------------+ ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
