Hello Dirk,

since the introduction of the front/back material I have trouble to 
understand what it is really about and what can be done with it and how 
to achieve these effect (Andreas couldn't explain it either). I am used 
to the semantics that SGIs Optimizer used, where the front and back 
material could be really different, but lighting was not perfect for 
the back material (it had the advantage that you could use different 
textures for both sides). 

How can I achieve different colors for front and back ? At the moment I 
would use a multipass material, with different materials for front and 
back (each having a PolygonChunk with activated front/back culling).

Regards

Matthias

> in Source/System/State:
>   front/back color material problem fixed

-- 
+---------------------+----------------------------+
| VREC GmbH           |                            |
| Matthias Stiller    |                            |
| Robert-Bosch-Str. 7 | tel:    +49 6151 4921034   |
| 64293 Darmstadt     | web:    http://www.vrec.de |
| Germany             | mail:   [EMAIL PROTECTED]         |
+---------------------+----------------------------+


-------------------------------------------------------
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to