Hi Josef,

On Thu, 2006-03-09 at 18:31 +0100, Josef Grunig wrote:
> > Yup! That texture has an alpha channel, which classifies it as
> > transparent and therefore it runs into the default transparency path
> > without depth write. Two ways to fix it: switch the default transparency
> > path to depth write (action->setZWriteTrans(true);),
> 
> Well, that works good for me.

OK, good.

> > which might have
> > negative side effects somewhere else in the scene. Or remove the alpha
> > channel from the texture. From what I can tell it's all 255 and
> > therefore unused anyway.
> 
> in fact the geometry was not thought to be transparent and since I
> shouldn't change the models I load, I'll chose the first proposed
> solution.
> 
> Just a simple question, how did you get the information about the
> texture of the model? which program did you use?

I converted it to .osg and just looked at the text. I had the suspicion
that this would be it, and that was the easiest way to get it out of the
osb.

Yours

        Dirk




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