hi list

i have a couple of obj files (one building model per file) which all use the same mtl for textures. i did some tests with the sceneviewer and it seems that for each obj group the textures are loaded into memory, without checking if the same texture is already there.

questions/observations:

(1) as soon as the size of the loaded textures hits about 50mb (sceneviewer stats), the framerate drops from 200fps down to 5fps. is this a opengl issue?

(2) is there a possibility to tell the SceneFileHandler not to load the same texture file twice?

regards,
simon



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