hi list
i have a couple of obj files (one building model per file) which
all use the same mtl for textures. i did some tests with the
sceneviewer and it seems that for each obj group the textures are
loaded into memory, without checking if the same texture is
already there.
questions/observations:
(1) as soon as the size of the loaded textures hits about 50mb
(sceneviewer stats), the framerate drops from 200fps down to 5fps.
is this a opengl issue?
(2) is there a possibility to tell the SceneFileHandler not to
load the same texture file twice?
regards,
simon
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