Yes I do that, I see the shaded material well, it's
just one buggy geometry....

> -----Messaggio originale-----
> Da: [EMAIL PROTECTED] [mailto:opensg-users-
> [EMAIL PROTECTED] Per conto di Andreas Zieringer
> Inviato: giovedì 30 marzo 2006 9.56
> A: opensg-users@lists.sourceforge.net
> Oggetto: Re: R: R: [Opensg-users] cgfx materials...
> 
> Hi Antonio,
> 
> did you reference something out of the contrib lib? Linking is not
> enough on windows.
> You can do something like this:
> 
> // we need a reference to the OSGContribLib!
> printf("Class id %d\n", OSG::CGChunk::getClassTypeId());
> 
> Andreas
> 
> > I tried to load it into
> > the ArOpenSG example (in experimental)....
> > With the same buggy result. If you
> > have a webcam you can try it! In the
> > meantime I'll try a simple glut example...
> >
> >   Toni
> >
> >
> >> -----Messaggio originale-----
> >> Da: [EMAIL PROTECTED] [mailto:opensg-users-
> >> [EMAIL PROTECTED] Per conto di Andreas Zieringer
> >> Inviato: giovedì 30 marzo 2006 9.45
> >> A: opensg-users@lists.sourceforge.net
> >> Oggetto: Re: R: [Opensg-users] cgfx materials...
> >>
> >> Hi Antonio,
> >>
> >> what happens if you load it into a simple glut viewer example don't
> >> forget to reference the contrib lib.
> >>
> >> Andreas
> >>
> >>>> Hi Antonio,
> >>>>
> >>>>> Hi,
> >>>>>
> >>>>> I have some problems while rendering models that contain
> >>>>> cgfx materials. When I load an osb file into my scene,
> >>>>> it appears as if some geometry (seems random) in the scene
> >>>>> does not get any material assigned. It is always a single geometry
> >>>>> node which doesn't get a correct material assigned. When I
> >>>>> remove the cgfx materials and reassign a "classic" material
> >>>>> it works ok.
> >>>>>
> >>>>> The model also looks ok in vred 0.98 (with the cgfx material!)...
> >>>> what happens with the current vred 1.00rc1 version?
> >>> looks allright! mh...
> >>>
> >>>   Toni
> >>>
> >>>
> >>>
> >>>
> >>>
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